Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Laptops - What programs or resources do you use to help you run or play your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 5153044" data-attributes="member: 11821"><p>Alrighty. So I barely feel qualified to post this, having used it for exactly one session, but I think that Masterplan may change the entire way I run 4e forever. I know; it sounds extreme. But I got the go-ahead to use it for die rolls from my players, and at this point, I'm never going back. They concur - combat went considerably faster on my end.</p><p></p><p>And I'm only using the encounter-building parts. I've barely scratched the surface for map building, skill challenges, and entire adventure design. I think I could do it oh so easily with this program, though... It's insane.</p><p></p><p>OK, for starters, it sucked down absolutely every monster, magic item, and trap in the compendium. It took a while, but it was impressive indeed. Once that was done, I quickly created a "new" adventure, and started just creating combat trackers, more or less, for P1.</p><p></p><p>It honestly couldn't be any simpler. I drag & dropped the needed monsters, used +/- buttons to adjust their numbers, and basically was done. It has a ruler on the bottom to show my XP budget, and an estimate of the difficulty. I can change my number of players or their level, and it adjusts accordingly, allowing me to modify on the fly with ease. Oh, and it reformatted all the monsters for the new stat block format, even though they haven't been updated in the Compendium or Monster Builder yet. Insane!</p><p></p><p>In combat itself, it did almost everything. All my initiatives were rolled at once, and I had my players take over the big initiative board. Going from turn to turn, it reminded me of ongoing effects, remembered regeneration, applied ongoing damage, automatically tried to save out of effects, and reminded me to roll for recharge. (For some reason, it doesn't make those rolls itself that I saw.) I've forgotten to do all of these at one point or another.</p><p></p><p>All the stats were at hand. The monster attacks were all hotlinks, which I could click for an attack + damage roll. About the only rough spots were on area effects, where I needed to click it repeatedly for attack rolls while keeping track of the first damage roll. And sneak attack dice (or the equivalent) weren't rolled; I rolled them separately. It'd be great if those dice were hotlinked.</p><p></p><p>When my players did damage to a monster, it was a very quick process of clicking the monster and clicking Damage. It did the math for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I could set a damage type, and it'd automatically apply resistances or vulnerabilities. When bloodied, monsters turned red, reminding me to throw a soda ring on them.</p><p></p><p>Seriously, I'm not going back. I urge every 4e DM to give it a shot.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5153044, member: 11821"] Alrighty. So I barely feel qualified to post this, having used it for exactly one session, but I think that Masterplan may change the entire way I run 4e forever. I know; it sounds extreme. But I got the go-ahead to use it for die rolls from my players, and at this point, I'm never going back. They concur - combat went considerably faster on my end. And I'm only using the encounter-building parts. I've barely scratched the surface for map building, skill challenges, and entire adventure design. I think I could do it oh so easily with this program, though... It's insane. OK, for starters, it sucked down absolutely every monster, magic item, and trap in the compendium. It took a while, but it was impressive indeed. Once that was done, I quickly created a "new" adventure, and started just creating combat trackers, more or less, for P1. It honestly couldn't be any simpler. I drag & dropped the needed monsters, used +/- buttons to adjust their numbers, and basically was done. It has a ruler on the bottom to show my XP budget, and an estimate of the difficulty. I can change my number of players or their level, and it adjusts accordingly, allowing me to modify on the fly with ease. Oh, and it reformatted all the monsters for the new stat block format, even though they haven't been updated in the Compendium or Monster Builder yet. Insane! In combat itself, it did almost everything. All my initiatives were rolled at once, and I had my players take over the big initiative board. Going from turn to turn, it reminded me of ongoing effects, remembered regeneration, applied ongoing damage, automatically tried to save out of effects, and reminded me to roll for recharge. (For some reason, it doesn't make those rolls itself that I saw.) I've forgotten to do all of these at one point or another. All the stats were at hand. The monster attacks were all hotlinks, which I could click for an attack + damage roll. About the only rough spots were on area effects, where I needed to click it repeatedly for attack rolls while keeping track of the first damage roll. And sneak attack dice (or the equivalent) weren't rolled; I rolled them separately. It'd be great if those dice were hotlinked. When my players did damage to a monster, it was a very quick process of clicking the monster and clicking Damage. It did the math for me. :) I could set a damage type, and it'd automatically apply resistances or vulnerabilities. When bloodied, monsters turned red, reminding me to throw a soda ring on them. Seriously, I'm not going back. I urge every 4e DM to give it a shot. -O [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Laptops - What programs or resources do you use to help you run or play your games?
Top