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Large Creature-Sized-Damage
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<blockquote data-quote="Sylrae" data-source="post: 5249990" data-attributes="member: 48520"><p>Say that's true, and I don't have a problem with the huge weapons, it's just that when combined with the strength bonus, they often outshine the other characters.</p><p></p><p>I was lookinf more for around what level the damage difference isn't as big, and looking to see if anyone had figured out what it's worth in terms of LA.</p><p></p><p>I wouldn't mind making someone take levels in it to get the benefits from size, I just don't want those benefits to be given way too early, or given too late.</p><p></p><p>So, say: Str Bonus + Bigger weapons. When does that give comparable damage output to a fighter's iterative attacks (if I gave the large creature d8s and Medium BAB), or when does it start to be comparable to the Rogue's Sneak Attack?</p><p></p><p>Now that I've clarified a bit, does anyone have any suggestions?</p><p></p><p>I like the Idea, just obviously not at level 1. If I had some better Idea for the type of damage output to expect by level, it would be easier for me to turn it into a character class.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5249990, member: 48520"] Say that's true, and I don't have a problem with the huge weapons, it's just that when combined with the strength bonus, they often outshine the other characters. I was lookinf more for around what level the damage difference isn't as big, and looking to see if anyone had figured out what it's worth in terms of LA. I wouldn't mind making someone take levels in it to get the benefits from size, I just don't want those benefits to be given way too early, or given too late. So, say: Str Bonus + Bigger weapons. When does that give comparable damage output to a fighter's iterative attacks (if I gave the large creature d8s and Medium BAB), or when does it start to be comparable to the Rogue's Sneak Attack? Now that I've clarified a bit, does anyone have any suggestions? I like the Idea, just obviously not at level 1. If I had some better Idea for the type of damage output to expect by level, it would be easier for me to turn it into a character class. [/QUOTE]
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