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General Tabletop Discussion
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Large Creatures - How much better is a bigger size for a playable race?
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<blockquote data-quote="GreenTengu" data-source="post: 6776649" data-attributes="member: 6777454"><p>I really don't think you could do one that would be remotely balanced.</p><p></p><p>The fundamental problem is the mind-boggling way that WotC decided to do large characters. The game effect being "small" does is that you can't wield heavy weapons.... and penalties when it comes to grappling and maybe some other minor stuff. That's the entire extent of it! Small sized characters are literally half the size of your typical medium sized character.... in fact, given that Goliaths and Bugbears are still in the range of "medium", they could well be less than a quarter of the size of some medium-sized creatures.</p><p></p><p></p><p>So then why are their massive damage bonuses and assumptions of receiving tons of extra hit points simply for being large size? Why would you scale up the weapons special for them when you don't scale down the weapons for creatures that are small size nor are their hit points reduced?</p><p></p><p>Large could have done nothing more than make it so that you can't wield Light weapons and possibly, though it would mean they were getting a damage bonus, maybe two-handed weapons become versatile for them.</p><p></p><p>Sure, being Large also means that you are going to get advantage on grapple checks and.... probably some other bonuses in the system regarding pushing or knocking down or something (not sure about this)...</p><p></p><p></p><p>Basically if your 3' tall 40 pound character doesn't have many rules applied to them that your 6' 175 pound character does, then there really is no need for the 9' 350 pound character to have any more rules applied to them... except that the concept of a small sized PC being a common thing was something that was immediately apparent when they wrote the basic rules and so the designers did everything they could to minimize the impact way more than they likely would have if there were no core small sized races... meanwhile they only thought of large sized things as either adversaries or temporary power boosts for PCs and so they really wanted to emphasize the difference in scale.</p><p></p><p>But, in general, there really is no need for elaborate rules or scaling weapons or anything of the sort beyond the scope of what being "Small" does for you... except that WotC has already written precedent for what happens when something is large size into the rules and it is far too overblown to be something you can simply apply to a race and expect it to be balanced.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6776649, member: 6777454"] I really don't think you could do one that would be remotely balanced. The fundamental problem is the mind-boggling way that WotC decided to do large characters. The game effect being "small" does is that you can't wield heavy weapons.... and penalties when it comes to grappling and maybe some other minor stuff. That's the entire extent of it! Small sized characters are literally half the size of your typical medium sized character.... in fact, given that Goliaths and Bugbears are still in the range of "medium", they could well be less than a quarter of the size of some medium-sized creatures. So then why are their massive damage bonuses and assumptions of receiving tons of extra hit points simply for being large size? Why would you scale up the weapons special for them when you don't scale down the weapons for creatures that are small size nor are their hit points reduced? Large could have done nothing more than make it so that you can't wield Light weapons and possibly, though it would mean they were getting a damage bonus, maybe two-handed weapons become versatile for them. Sure, being Large also means that you are going to get advantage on grapple checks and.... probably some other bonuses in the system regarding pushing or knocking down or something (not sure about this)... Basically if your 3' tall 40 pound character doesn't have many rules applied to them that your 6' 175 pound character does, then there really is no need for the 9' 350 pound character to have any more rules applied to them... except that the concept of a small sized PC being a common thing was something that was immediately apparent when they wrote the basic rules and so the designers did everything they could to minimize the impact way more than they likely would have if there were no core small sized races... meanwhile they only thought of large sized things as either adversaries or temporary power boosts for PCs and so they really wanted to emphasize the difference in scale. But, in general, there really is no need for elaborate rules or scaling weapons or anything of the sort beyond the scope of what being "Small" does for you... except that WotC has already written precedent for what happens when something is large size into the rules and it is far too overblown to be something you can simply apply to a race and expect it to be balanced. [/QUOTE]
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