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<blockquote data-quote="Arkhandus" data-source="post: 5559396" data-attributes="member: 13966"><p>Errmmm..........Blink Dogs and Displacer Beasts are rather intelligent Magical Beasts. Blink Dogs moreso than Displacer Beasts, but both are of humanoid intellect.</p><p></p><p>Also, it says <em>right in their descriptions in the Monster Manual</em> that the two are natural enemies. It's not so much about alignment. It's more like the animosity between orcs and elves, or dwarves and goblins, or kobolds and gnomes. Or, y'know, <em>cats and dogs</em>, to a lesser extent. -_- <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Mind you, if you only look at the SRD, it doesn't include such information about the creatures because the SRD is strictly limited to rules and basic data, not full descriptions of any race, class, or monster (and Displacer Beasts aren't in the SRD at all due to being declared as Product Identity of D&D or whatever). But if you crack open a Monster Manual, you'll see.</p><p></p><p>"Blink dogs and displacer beasts are natural enemies."</p><p>"Displacer beasts favor small game but will eat anything they can catch. They regard all other creatures as prey and tend to attack anything they meet. They have a deep-seated hatred of blink dogs, and the two attack each other ruthlessly when their paths cross."</p><p>To quote a small passage from their entries in the Monster Manual.</p><p></p><p>(just to clear that up)</p><p></p><p>And yeah, high ability scores are generally worth +1 or +2 CR depending on how high they are, for monsters (IIRC a monster with the elite array of ability scores is supposed to be +1 CR, but I'm not quite sure off the top of my head), so PCs with generally high ability scores (higher than 25 point buy equivalent, since that's the default assumption for PCs in 3.x) should probably be considered 1 level higher (or 2, if they have really awesome stats) than normal for purposes of determining what kind of challenge you need to throw at 'em. Large groups can be tricky to challenge appropriately, but it's easiest to just use a slightly larger number of enemies.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5559396, member: 13966"] Errmmm..........Blink Dogs and Displacer Beasts are rather intelligent Magical Beasts. Blink Dogs moreso than Displacer Beasts, but both are of humanoid intellect. Also, it says [I]right in their descriptions in the Monster Manual[/I] that the two are natural enemies. It's not so much about alignment. It's more like the animosity between orcs and elves, or dwarves and goblins, or kobolds and gnomes. Or, y'know, [I]cats and dogs[/I], to a lesser extent. -_- :D Mind you, if you only look at the SRD, it doesn't include such information about the creatures because the SRD is strictly limited to rules and basic data, not full descriptions of any race, class, or monster (and Displacer Beasts aren't in the SRD at all due to being declared as Product Identity of D&D or whatever). But if you crack open a Monster Manual, you'll see. "Blink dogs and displacer beasts are natural enemies." "Displacer beasts favor small game but will eat anything they can catch. They regard all other creatures as prey and tend to attack anything they meet. They have a deep-seated hatred of blink dogs, and the two attack each other ruthlessly when their paths cross." To quote a small passage from their entries in the Monster Manual. (just to clear that up) And yeah, high ability scores are generally worth +1 or +2 CR depending on how high they are, for monsters (IIRC a monster with the elite array of ability scores is supposed to be +1 CR, but I'm not quite sure off the top of my head), so PCs with generally high ability scores (higher than 25 point buy equivalent, since that's the default assumption for PCs in 3.x) should probably be considered 1 level higher (or 2, if they have really awesome stats) than normal for purposes of determining what kind of challenge you need to throw at 'em. Large groups can be tricky to challenge appropriately, but it's easiest to just use a slightly larger number of enemies. [/QUOTE]
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