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<blockquote data-quote="DarrenGMiller" data-source="post: 2606606" data-attributes="member: 23174"><p>I run a game for 7 players. I know that at least 1 will be missing most sessions and average attendance is 5 players. We will still game if 3 of them show up. If they leave a character sheet, someone else runs the PC and they have equal chance of death and XP. If they choose not to leave their sheet, they are rear guard/supply detail and earn no XP. I only have one player who is a stickler for details and takes a bit of time with his actions, so it isn't too bad.</p><p></p><p>My group has changed members quite a bit during this campaign. In previous campaigns my players wanted lots of individual role-play at the expense of the majority of players sitting around doing nothing while they role-played visiting their mother's house to eat dinner, a shopping trip, etc. I told them that I would not be accomodating them in this campaign and I probably lost 2 players due to this and other changes (increased use of minis, no house rules, less angsty "realism" and more heroic fantasy).</p><p></p><p>The campaign began at 1st level with 6 players. It is now at 12th level with 7, but only 2 have been here since it started, which caused fewer continuity issues than you would think. I am used to running games of 6-8 players, so overall, it hasn't been a big problem.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2606606, member: 23174"] I run a game for 7 players. I know that at least 1 will be missing most sessions and average attendance is 5 players. We will still game if 3 of them show up. If they leave a character sheet, someone else runs the PC and they have equal chance of death and XP. If they choose not to leave their sheet, they are rear guard/supply detail and earn no XP. I only have one player who is a stickler for details and takes a bit of time with his actions, so it isn't too bad. My group has changed members quite a bit during this campaign. In previous campaigns my players wanted lots of individual role-play at the expense of the majority of players sitting around doing nothing while they role-played visiting their mother's house to eat dinner, a shopping trip, etc. I told them that I would not be accomodating them in this campaign and I probably lost 2 players due to this and other changes (increased use of minis, no house rules, less angsty "realism" and more heroic fantasy). The campaign began at 1st level with 6 players. It is now at 12th level with 7, but only 2 have been here since it started, which caused fewer continuity issues than you would think. I am used to running games of 6-8 players, so overall, it hasn't been a big problem. DM [/QUOTE]
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