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<blockquote data-quote="Luce" data-source="post: 2606651" data-attributes="member: 29760"><p>I have a group of 6 players(2Fighters, 2 mages, cleric and rogue). I prefer to use either 1 strong advesary, which has a lot of options(outsiders or spellcasters), small groups of 'hard' monsters( meaning lots of HP, but not non-versatile attack-like giants or beasts). This tends to speed up combat. If you like trowing large number of weaker mosters,do not be afreid to make to them retreat, if the fight is going against them.(I liked the 2ed Morale mechanics, If you show your superiority, by displaying a lot of magic /or killing the the leaders- the 'mooks' turn tail and ruuuuun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p>Also if you can manage to convince the players, run a low(er) level magic campaign. We all like cool toys, but keeping track of so many PCs equipment can be a logistic nightmare(to use a cliche :\ ) That is not to say-not to give magic out, just limit the options a bit- one(or max TWO) primary weapons, 2-4 wands /per group. Try to introduce the main gear("latest version" weapons, powerfull items...) as part of the equpment of fallen advesaries VS. the PCs creating or buying them.<hi-jack>I really dislike the treatment of item creation in 3ed, it leaves the impresion that given enough gold and some time you can prepare for anything. In some groups I been a mid-level (10-12-ish) fighters start to resemble walking armories carring around 5 +1 bane swords(undead, evil outsider, m.beast,m.humanoid, dragon), all custom order. Mechanicaly sound,but really shaters my image of what heroic fantasy should look like.</hijack></p></blockquote><p></p>
[QUOTE="Luce, post: 2606651, member: 29760"] I have a group of 6 players(2Fighters, 2 mages, cleric and rogue). I prefer to use either 1 strong advesary, which has a lot of options(outsiders or spellcasters), small groups of 'hard' monsters( meaning lots of HP, but not non-versatile attack-like giants or beasts). This tends to speed up combat. If you like trowing large number of weaker mosters,do not be afreid to make to them retreat, if the fight is going against them.(I liked the 2ed Morale mechanics, If you show your superiority, by displaying a lot of magic /or killing the the leaders- the 'mooks' turn tail and ruuuuun :D ) Also if you can manage to convince the players, run a low(er) level magic campaign. We all like cool toys, but keeping track of so many PCs equipment can be a logistic nightmare(to use a cliche :\ ) That is not to say-not to give magic out, just limit the options a bit- one(or max TWO) primary weapons, 2-4 wands /per group. Try to introduce the main gear("latest version" weapons, powerfull items...) as part of the equpment of fallen advesaries VS. the PCs creating or buying them.<hi-jack>I really dislike the treatment of item creation in 3ed, it leaves the impresion that given enough gold and some time you can prepare for anything. In some groups I been a mid-level (10-12-ish) fighters start to resemble walking armories carring around 5 +1 bane swords(undead, evil outsider, m.beast,m.humanoid, dragon), all custom order. Mechanicaly sound,but really shaters my image of what heroic fantasy should look like.</hijack> [/QUOTE]
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