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Large Groups & Non-Combat Niche Characters
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<blockquote data-quote="Kaodi" data-source="post: 5690049" data-attributes="member: 1231"><p>I do not know how much this would apply to games other than 3e and Pathfinder, but something I was just contemplating is how characters that are built for something other than fighting work in large groups, say 6+ players.</p><p></p><p>Take one of the builds I was contemplating today, a sage-like diviner. Maxed out intelligence, pure divination character (with the exception of maybe a few cantrips later on), and is meant to multi-class to loremaster, and every single skill rank goes into knowledge skills until they are all maxed out. I am also using an elf with breadth of experience since it is Pathfinder, but that it somewhat less important.</p><p></p><p>Now, this character is likely going to be almost useless in combat, operating somewhere around the level of a hireling at best. But out of combat they can really shine in the knowledge niche. </p><p></p><p>What I was wondering, for DMs who have experience running larger groups: if you were wary of your group growing too large and complex, would it make you more comfortable to add a new player if their character(s) were not going to add a significant additional burden to combat? Do you think you could potentially handle much larger groups if there were several such characters along with the core of three to six combatants?</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5690049, member: 1231"] I do not know how much this would apply to games other than 3e and Pathfinder, but something I was just contemplating is how characters that are built for something other than fighting work in large groups, say 6+ players. Take one of the builds I was contemplating today, a sage-like diviner. Maxed out intelligence, pure divination character (with the exception of maybe a few cantrips later on), and is meant to multi-class to loremaster, and every single skill rank goes into knowledge skills until they are all maxed out. I am also using an elf with breadth of experience since it is Pathfinder, but that it somewhat less important. Now, this character is likely going to be almost useless in combat, operating somewhere around the level of a hireling at best. But out of combat they can really shine in the knowledge niche. What I was wondering, for DMs who have experience running larger groups: if you were wary of your group growing too large and complex, would it make you more comfortable to add a new player if their character(s) were not going to add a significant additional burden to combat? Do you think you could potentially handle much larger groups if there were several such characters along with the core of three to six combatants? [/QUOTE]
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