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<blockquote data-quote="On Puget Sound" data-source="post: 5713221" data-attributes="member: 68988"><p>What happens when the evening's scheduled activity is a 2 hour bare knuckle brawl with the evil mastermind and his minions? Either the GM has to write a way for your book learning to be productive and useful (in which case you are taking more of his mental and temporal resources than another normal character would), or you get to sit and watch everyone else play for 2 hours. This was the problem with Shadowrun deckers, and 1st-3rd edition anti-magic zones. A GM never wants to deliberately make a situation where one or more players can't play.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5713221, member: 68988"] What happens when the evening's scheduled activity is a 2 hour bare knuckle brawl with the evil mastermind and his minions? Either the GM has to write a way for your book learning to be productive and useful (in which case you are taking more of his mental and temporal resources than another normal character would), or you get to sit and watch everyone else play for 2 hours. This was the problem with Shadowrun deckers, and 1st-3rd edition anti-magic zones. A GM never wants to deliberately make a situation where one or more players can't play. [/QUOTE]
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