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<blockquote data-quote="Shallown" data-source="post: 4044330" data-attributes="member: 1368"><p>also another difference in a large group versus a small is actually putting players down, Not killing but knocking out puting them below one.</p><p></p><p>While I may run an encounter different in say a four man group trying to avoid disabling one character since going from full power to 75% hurts with that perhaps being 50% since one other party member will try to save, protect or restore the disabled character when that happens in a 6 player game it doesn't nearly have the same impact. I run an 8 person group and play in an 8 person group so I have some experience. if that means much to yea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Larger groups have the major advantage of many actions so single opponents are easily over whelmed versus multiple groups of bad guys. Like most have suggested throwing in more bad guys works better than more powerful bad guys. They don't have to be a s powerful either just a few more threats makes a difference. A few extra grunts or casters a few levels lower than the rest of the bad guys gives the group something else to worry about becuase all they see in the beggining is we have 20 goblins to fight not 12. Even if those extra 8 goblins are not much of a threat. </p><p></p><p>good luck</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 4044330, member: 1368"] also another difference in a large group versus a small is actually putting players down, Not killing but knocking out puting them below one. While I may run an encounter different in say a four man group trying to avoid disabling one character since going from full power to 75% hurts with that perhaps being 50% since one other party member will try to save, protect or restore the disabled character when that happens in a 6 player game it doesn't nearly have the same impact. I run an 8 person group and play in an 8 person group so I have some experience. if that means much to yea :) Larger groups have the major advantage of many actions so single opponents are easily over whelmed versus multiple groups of bad guys. Like most have suggested throwing in more bad guys works better than more powerful bad guys. They don't have to be a s powerful either just a few more threats makes a difference. A few extra grunts or casters a few levels lower than the rest of the bad guys gives the group something else to worry about becuase all they see in the beggining is we have 20 goblins to fight not 12. Even if those extra 8 goblins are not much of a threat. good luck later [/QUOTE]
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