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<blockquote data-quote="Knightfall" data-source="post: 5091338" data-attributes="member: 2012"><p><span style="color: RoyalBlue"><strong><span style="font-size: 12px">Firbolg</span></strong></span></p><p></p><p><strong>RACIAL TRAITS</strong></p><p></p><p><strong>Average Height:</strong> 7' 4"–8' 0"</p><p><strong>Average Weight:</strong> 360–400 lb.</p><p></p><p><strong>Ability Scores:</strong> +2 Strength, +2 Constitution or Wisdom [, -2 Dexterity (*)]</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Darkvision</p><p></p><p><strong>Languages:</strong> Common, Giant</p><p><strong>Skill Bonuses:</strong> +2 Athletics, +2 Nature</p><p></p><p><strong>Hard Mind:</strong> You gain a +1 racial bonus to your Will defense.</p><p></p><p><strong>Terrain Battle Mastery:</strong> When fighting in difficult terrain, you gain a +2 racial bonus to weapon damage rolls.</p><p></p><p><s><strong>Oversized:</strong> You can use weapons of your size or one size larger than you as if they were your size.</s></p><p></p><p><strong>Firbolg Surge:</strong> You can use <em>firbolg surge</em> as an encounter power.</p><p></p><p><strong><span style="color: Red">Firbolg Surge [Firbolg Racial Power]</span></strong></p><p><strong>Encounter ♦ Healing, Weapon</strong></p><p><strong>Standard Action</strong> ▬ <strong>Melee</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a two-handed weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage, and you can spend a healing surge.</p><p>▬ Increase to 2[W] + Strength modifer at 21st level.</p><p></p><p>* A homebrewed house rule that adds a -2 racial adjustment to one ability score. This may end up being edited out.</p><p>_____________________________________________</p><p></p><p><span style="color: RoyalBlue"><strong>Firbolg Elder</strong></span></p><p></p><p><strong>Prerequisite:</strong> Firbolg</p><p></p><p><strong>Firbolg Elder Path Features</strong></p><p></p><p><strong>Unusual Reach (11th level):</strong> Your melee reach increases by 1.</p><p></p><p><strong>Weakening Strike (11th level):</strong> When you spend an action point to make an attack, if that attack hits, the target is weakened (save ends).</p><p></p><p><s><strong>Weapon Bonus (11th level):</strong> Increase the damage you deal when using a weapon by +1.</s></p><p></p><p><strong>Oversized (16th level):</strong> You can use weapons of your size or one size larger than you as if they were your size.</p><p></p><p><strong>Firbolg Elder Powers</strong></p><p></p><p><strong><span style="color: Red">Hurl Rock [Firbolg Elder Attack 11]</span></strong></p><p><strong>Encounter</strong></p><p><strong>Standard Action</strong> ▬ <strong>Close</strong> burst 5</p><p><strong>Target:</strong> One enemy in burst you can see</p><p><strong>Attack:</strong> Dexterity +2 vs. AC</p><p><strong>Hit:</strong> 2d6 + Dexterity modifier damage.</p><p>▬ Increase to two enemies, +4 bonus, and 4d6 + Dexterity modifier damage at 21st level.</p><p></p><p><strong><span style="color: Red">Elder's Advantage [Firbolg Elder Utility 12]</span></strong></p><p><strong>Daily</strong> ♦ <strong>Stance</strong></p><p><strong>Minor Action</strong> ▬ <strong>Personal</strong></p><p><strong>Effect:</strong> Each time an enemy makes an opportunity attack, you gain combat advantage against that creature until the end of your next turn.</p><p></p><p><strong><span style="color: SlateGray">Trampling Charge [Firbolg Elder Attack 20]</span></strong></p><p><strong>Daily</strong> ♦ <strong>Weapon</strong></p><p><strong>Standard Action</strong> ▬ <strong>Melee</strong> weapon</p><p><strong>Target:</strong> One creature of Medium size or smaller.</p><p><strong>Special:</strong> Before the attack, you may shift up to your speed. You may move through the target's space without provoking opportunity attacks.</p><p><strong>Attack:</strong> Strength (+2 [?]) vs. AC</p><p><strong>Hit:</strong> 4[W] + Strength modifier damage, and the target is knocked prone.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5091338, member: 2012"] [COLOR="RoyalBlue"][B][size="3"]Firbolg[/size][/B][/COLOR] [B]RACIAL TRAITS[/B] [B]Average Height:[/B] 7' 4"–8' 0" [B]Average Weight:[/B] 360–400 lb. [B]Ability Scores:[/B] +2 Strength, +2 Constitution or Wisdom [, -2 Dexterity (*)] [B]Size:[/B] Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Darkvision [B]Languages:[/B] Common, Giant [B]Skill Bonuses:[/B] +2 Athletics, +2 Nature [B]Hard Mind:[/B] You gain a +1 racial bonus to your Will defense. [B]Terrain Battle Mastery:[/B] When fighting in difficult terrain, you gain a +2 racial bonus to weapon damage rolls. [s][B]Oversized:[/B] You can use weapons of your size or one size larger than you as if they were your size.[/s] [B]Firbolg Surge:[/B] You can use [I]firbolg surge[/I] as an encounter power. [B][COLOR="Red"]Firbolg Surge [Firbolg Racial Power][/COLOR][/B] [B]Encounter ♦ Healing, Weapon[/B] [B]Standard Action[/B] ▬ [B]Melee[/B] weapon [B]Requirement:[/B] You must be wielding a two-handed weapon. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage, and you can spend a healing surge. ▬ Increase to 2[W] + Strength modifer at 21st level. * A homebrewed house rule that adds a -2 racial adjustment to one ability score. This may end up being edited out. _____________________________________________ [COLOR="RoyalBlue"][B]Firbolg Elder[/B][/COLOR] [B]Prerequisite:[/B] Firbolg [B]Firbolg Elder Path Features[/B] [B]Unusual Reach (11th level):[/B] Your melee reach increases by 1. [B]Weakening Strike (11th level):[/B] When you spend an action point to make an attack, if that attack hits, the target is weakened (save ends). [s][B]Weapon Bonus (11th level):[/B] Increase the damage you deal when using a weapon by +1.[/s] [B]Oversized (16th level):[/B] You can use weapons of your size or one size larger than you as if they were your size. [B]Firbolg Elder Powers[/B] [B][COLOR="Red"]Hurl Rock [Firbolg Elder Attack 11][/COLOR][/B] [B]Encounter[/B] [B]Standard Action[/B] ▬ [B]Close[/B] burst 5 [B]Target:[/B] One enemy in burst you can see [B]Attack:[/B] Dexterity +2 vs. AC [B]Hit:[/B] 2d6 + Dexterity modifier damage. ▬ Increase to two enemies, +4 bonus, and 4d6 + Dexterity modifier damage at 21st level. [B][COLOR="Red"]Elder's Advantage [Firbolg Elder Utility 12][/COLOR][/B] [B]Daily[/B] ♦ [B]Stance[/B] [B]Minor Action[/B] ▬ [B]Personal[/B] [B]Effect:[/B] Each time an enemy makes an opportunity attack, you gain combat advantage against that creature until the end of your next turn. [B][COLOR="SlateGray"]Trampling Charge [Firbolg Elder Attack 20][/COLOR][/B] [B]Daily[/B] ♦ [B]Weapon[/B] [B]Standard Action[/B] ▬ [B]Melee[/B] weapon [B]Target:[/B] One creature of Medium size or smaller. [B]Special:[/B] Before the attack, you may shift up to your speed. You may move through the target's space without provoking opportunity attacks. [B]Attack:[/B] Strength (+2 [?]) vs. AC [B]Hit:[/B] 4[W] + Strength modifier damage, and the target is knocked prone. [/QUOTE]
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