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Large Reach
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<blockquote data-quote="Haldrik" data-source="post: 8059117" data-attributes="member: 6694221"><p>Reach seems no problem.</p><p></p><p>Counting squares of area radius and aura is no problem. Only count from a point. Thus count from one of the four corners of a square. This should be the case anyway to avoid confusion. I mainly use mind theater, so only it only matters if using a grid.</p><p></p><p>Reach threatening squares is working as intended. And is fine, because there is only one reaction regardless of how many squares are threatened, and even then, only if the target is fleeing and exiting the threat.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Setting implications are different for each setting.</p><p></p><p>Amount of food/water might matter?</p><p></p><p></p><p></p><p></p><p>I feel the most significant concern is weapon damage. Ultimately, if a problem, then remove any damage increase. Let the Strength bonus alone represent the bigger size and harder hit. Besides, hit points means the ability to avoid a killing hit. If being bigger means being easier to avoid, then it means less damage. So, it seems ok for Strength to be the mechanic for hitting harder.</p><p></p><p>Alternatively, a Large weapon could have a size and Strength prereq to wield proficiently, thus allow slightly more damage. So a Large longsword goes from 1d10 two-handed to 1d12. Not a big deal.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8059117, member: 6694221"] Reach seems no problem. Counting squares of area radius and aura is no problem. Only count from a point. Thus count from one of the four corners of a square. This should be the case anyway to avoid confusion. I mainly use mind theater, so only it only matters if using a grid. Reach threatening squares is working as intended. And is fine, because there is only one reaction regardless of how many squares are threatened, and even then, only if the target is fleeing and exiting the threat. Setting implications are different for each setting. Amount of food/water might matter? I feel the most significant concern is weapon damage. Ultimately, if a problem, then remove any damage increase. Let the Strength bonus alone represent the bigger size and harder hit. Besides, hit points means the ability to avoid a killing hit. If being bigger means being easier to avoid, then it means less damage. So, it seems ok for Strength to be the mechanic for hitting harder. Alternatively, a Large weapon could have a size and Strength prereq to wield proficiently, thus allow slightly more damage. So a Large longsword goes from 1d10 two-handed to 1d12. Not a big deal. [/QUOTE]
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