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Large red dragon mini with only 5 fire resist...
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<blockquote data-quote="Benimoto" data-source="post: 4003422" data-attributes="member: 40093"><p>Power attack hardly made 3rd edition insufferable, but since it didn't completely do what the designers wanted it to do (it was often a worse choice the bigger and harder your normal hits are), and had other side effects (favoring two-handed weapons to the point that 1 handed weapons and thus shields often fell by the wayside) it could probably be qualified as a mistake, and thus, combined with other mistakes, a reason to make a new edition.</p><p></p><p>But that's kind of off topic. I do like the resistances over immunities model. I think it's unrealistic that any animal is completely immune to all fire. Most of our machines and devices that emit fire can be destroyed by their own flames. A candle, a lighter, a blowtorch, or even a flamethrower can all be destroyed by fire. And even our most durable devices don't really have any chance of surviving being dipped in lava.</p><p></p><p>I think resist 5 is low for a dragon, but of course we're viewing it all out of context. We don't really know how old that dragon's supposed to be, or how much fire resistance older dragons have. We especially don't know if the minis game stats are particularly relevant to the RPG stats. In the minis game's previous incarnation, resistances and immunities were often dropped and lowered to make pieces fit the competitive environment better. The red dragon is coming out in the first set, and since there may not be many things that can do much fire damage, the designers may not have wanted the dragon to dominate play the way it might if it had higher resistance.</p><p></p><p>I think that immunities have got to go for normal, flesh-based monsters and maybe for all monsters. Even elementals could be modeled better on resistance. Like the other players said, it might just be that too hot of a fire overpowers weaker elementals, while tougher ones laugh it off.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4003422, member: 40093"] Power attack hardly made 3rd edition insufferable, but since it didn't completely do what the designers wanted it to do (it was often a worse choice the bigger and harder your normal hits are), and had other side effects (favoring two-handed weapons to the point that 1 handed weapons and thus shields often fell by the wayside) it could probably be qualified as a mistake, and thus, combined with other mistakes, a reason to make a new edition. But that's kind of off topic. I do like the resistances over immunities model. I think it's unrealistic that any animal is completely immune to all fire. Most of our machines and devices that emit fire can be destroyed by their own flames. A candle, a lighter, a blowtorch, or even a flamethrower can all be destroyed by fire. And even our most durable devices don't really have any chance of surviving being dipped in lava. I think resist 5 is low for a dragon, but of course we're viewing it all out of context. We don't really know how old that dragon's supposed to be, or how much fire resistance older dragons have. We especially don't know if the minis game stats are particularly relevant to the RPG stats. In the minis game's previous incarnation, resistances and immunities were often dropped and lowered to make pieces fit the competitive environment better. The red dragon is coming out in the first set, and since there may not be many things that can do much fire damage, the designers may not have wanted the dragon to dominate play the way it might if it had higher resistance. I think that immunities have got to go for normal, flesh-based monsters and maybe for all monsters. Even elementals could be modeled better on resistance. Like the other players said, it might just be that too hot of a fire overpowers weaker elementals, while tougher ones laugh it off. [/QUOTE]
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Large red dragon mini with only 5 fire resist...
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