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Large Scale Battles - How do you DM them?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8524576" data-attributes="member: 30438"><p>My approach is, as others have said, to focus on the PCs. I kinda treat it like a big bloody sandbox. For example, I'll tell them that they see heavy infantry coming towards them, a wizard over there blasting their side with fireballs, and an injured captain on their side in need of rescuing. They can decide where they go from there.</p><p> </p><p>There will also be events that occur suddenly during the battle: Enemy cavalry preparing a flanking maneuver, a maddened behir on their side goes on a rampage, archers strafe them, etc. Battles are dynamic and unexpected stuff can come up.</p><p></p><p>The outcome of the battle will be determined by their success at these encounters. I also assign certain options as expiring in X number of event choices. The captain is going to die if they don't get them within two encounters, and will badly affect the morale of their side. If they fail to do that and avoid rather than stop the archers, then the battle could be lost.</p><p></p><p>One thing I've learned the hard way is that if you want to put the PCs in command instead. rather than in the proverbial trenches, there's likely going to be someone that wants to just fight on the frontlines, and that's going to be a headache to meld the two. The party needs to decide as a group which approach they're taking and not try to do both.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8524576, member: 30438"] My approach is, as others have said, to focus on the PCs. I kinda treat it like a big bloody sandbox. For example, I'll tell them that they see heavy infantry coming towards them, a wizard over there blasting their side with fireballs, and an injured captain on their side in need of rescuing. They can decide where they go from there. There will also be events that occur suddenly during the battle: Enemy cavalry preparing a flanking maneuver, a maddened behir on their side goes on a rampage, archers strafe them, etc. Battles are dynamic and unexpected stuff can come up. The outcome of the battle will be determined by their success at these encounters. I also assign certain options as expiring in X number of event choices. The captain is going to die if they don't get them within two encounters, and will badly affect the morale of their side. If they fail to do that and avoid rather than stop the archers, then the battle could be lost. One thing I've learned the hard way is that if you want to put the PCs in command instead. rather than in the proverbial trenches, there's likely going to be someone that wants to just fight on the frontlines, and that's going to be a headache to meld the two. The party needs to decide as a group which approach they're taking and not try to do both. [/QUOTE]
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