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General Tabletop Discussion
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Large Scale Battles - How do you DM them?
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<blockquote data-quote="cbwjm" data-source="post: 8524590" data-attributes="member: 6788732"><p>I did a battle not too long ago. I essentially created an attack bonus for the party's side and an AC for the opponents side with the check determining how things were going in the overall battle. I created these from things like defensive emplacements, outnumbering the opponent, etc., which provided a bonus. </p><p></p><p>Then I had targets of opportunity that the party could attack like siege weapons, ogres, giants, fire priests. After each encounter a player would roll for the army against the enemy AC to determine the change in the overall battle. If they won their encounter within 3 rounds they had advantage on the roll. </p><p></p><p>I had some random things happen as well using a list which included things like a random spell hitting the area, more troops, or an ogre charging through the encounter and trampling anyone in its path. </p><p></p><p>The final battle against the general was also altered depending on which targets of opportunity had been wiped out. At least it was meant to, I had a lot to think about when running and may have forgotten this bit. Once the general was down, a final war roll determined how badly defeated the enemy were, I think when I tallied up the casualties, the enemy army was more or less scattered to the wind.</p><p></p><p>I also added in another type of rest, the breather. This let everyone spend a single hit die after the encounter since they were in the think of things bouncing between encounters and had no time for short or long rests.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8524590, member: 6788732"] I did a battle not too long ago. I essentially created an attack bonus for the party's side and an AC for the opponents side with the check determining how things were going in the overall battle. I created these from things like defensive emplacements, outnumbering the opponent, etc., which provided a bonus. Then I had targets of opportunity that the party could attack like siege weapons, ogres, giants, fire priests. After each encounter a player would roll for the army against the enemy AC to determine the change in the overall battle. If they won their encounter within 3 rounds they had advantage on the roll. I had some random things happen as well using a list which included things like a random spell hitting the area, more troops, or an ogre charging through the encounter and trampling anyone in its path. The final battle against the general was also altered depending on which targets of opportunity had been wiped out. At least it was meant to, I had a lot to think about when running and may have forgotten this bit. Once the general was down, a final war roll determined how badly defeated the enemy were, I think when I tallied up the casualties, the enemy army was more or less scattered to the wind. I also added in another type of rest, the breather. This let everyone spend a single hit die after the encounter since they were in the think of things bouncing between encounters and had no time for short or long rests. [/QUOTE]
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Large Scale Battles - How do you DM them?
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