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<blockquote data-quote="Steel_Wind" data-source="post: 3409617" data-attributes="member: 20741"><p>There are two schools of thought:</p><p></p><p>1 - Do it, but in a RPG kinda way. Narrate and roleplay the involvement of the PCs in the war, but give them missions that are capable of being fought and resolved in normal rules D&D which have a decidedly martial feel. You'd be surprised how a mission assignment which does not involve treasure or even monsters and other staples of D&D can dramatically change the feel of the game and give your campaign a <em>Black Company</em> feel. </p><p></p><p>For this purpose, the 3.5e WotC sourcebook <em>Heroes of Battle </em>is right up your alley and designed specifically for that. It has rules for victory conditions and ways in which your PCs can feel they affected the outcome of battles and the war without losing a grim n gritty feel squad level feel in the game. 3rd to 7th level is really really cool in this sort of setting. </p><p></p><p>Honestly - I think this is your best bet. Go get it.</p><p></p><p><em>Heroes of Battle </em>was one of the most original books to come out of WotC in 2006 - and I thought it was tremendous stuff and very under-rated.</p><p></p><p>2 - Mass Combat (and welcome to it). You can resolve battles with 500 or less using the 3E rules for mass combat in the <em>Miniatures Handbook</em>. Despite a lot of slagging this chapter takes online, I've tried it with a combat of 600 combatants and it does work and is not nearly as bad as people suggest.</p><p></p><p>Which is not to say it does not take a lot of time - because it does.</p><p></p><p>There are others sourcebooks out there for mass combat. Skip Williams' <em>Cry Havoc</em> is ok - but a little persnickety in areas. <em>Fields of Blood</em> I found to bog down far too much in details.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3409617, member: 20741"] There are two schools of thought: 1 - Do it, but in a RPG kinda way. Narrate and roleplay the involvement of the PCs in the war, but give them missions that are capable of being fought and resolved in normal rules D&D which have a decidedly martial feel. You'd be surprised how a mission assignment which does not involve treasure or even monsters and other staples of D&D can dramatically change the feel of the game and give your campaign a [I]Black Company[/I] feel. For this purpose, the 3.5e WotC sourcebook [I]Heroes of Battle [/I]is right up your alley and designed specifically for that. It has rules for victory conditions and ways in which your PCs can feel they affected the outcome of battles and the war without losing a grim n gritty feel squad level feel in the game. 3rd to 7th level is really really cool in this sort of setting. Honestly - I think this is your best bet. Go get it. [I]Heroes of Battle [/I]was one of the most original books to come out of WotC in 2006 - and I thought it was tremendous stuff and very under-rated. 2 - Mass Combat (and welcome to it). You can resolve battles with 500 or less using the 3E rules for mass combat in the [I]Miniatures Handbook[/I]. Despite a lot of slagging this chapter takes online, I've tried it with a combat of 600 combatants and it does work and is not nearly as bad as people suggest. Which is not to say it does not take a lot of time - because it does. There are others sourcebooks out there for mass combat. Skip Williams' [I]Cry Havoc[/I] is ok - but a little persnickety in areas. [I]Fields of Blood[/I] I found to bog down far too much in details. [/QUOTE]
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