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Large scale combat
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<blockquote data-quote="Brisk-sg" data-source="post: 546852" data-attributes="member: 5037"><p>AEG's Swashbuckling Adventures has a Mass Combat mechanic. It works relatively well. We had some real fun with it in our Birthright Campaign.</p><p></p><p>It works as such:</p><p></p><p>1) Decide the # of individuals in the unit (normally all of the same type of soldier).</p><p></p><p>2) Add up the total HP for the unit HP, as well as find the average HP for a soldier in the unit. Every time the unit is damaged, remove HP from the total, and kill off a # of individuals equal to Hitpoints lost/soldier HP.</p><p></p><p>3) Find the Average of all of their common stats, such as AC, To-Hit, STR, DEX, CON, WIS, INT, CHR. These are the unit stats.</p><p></p><p>4) They can use feats that are common to the entire unit. For instance a cavalry unit would likely have Mounted Combat and other riding feats.</p><p></p><p>5) Find the Average for Skill that might apply to a battle such as the Ride Skill</p><p></p><p>6) The combat is handled largely like a normal personal combat, with the following exception. When you roll to-hit, a % of the unit hits based off of how successful you are per a table in the book. I don't have the book with me right now so I can't type out the table. I believe if you are +5 over the TN to hit then 100% of the unit connects. You roll the damage dice for weapon being used, and then multiply that by the number of men who connect. So if 10% of a unit of 100 connects, then they deal 10 x rolled damage. This damage is applied to the Unit HP, and you take off a number of soldiers that HP add up to that amount.</p><p></p><p>7) It sounds somewhat cumbersome, but actually works well as long as you put the stats together ahead of time. I just them down on an index card for each unit.</p><p></p><p>I ran a battle between 500 on one side, and 1000 on the other using these rules. They worked well enough.</p><p></p><p>This mechanic is OGL, and I believe that AEG may have gotten it from another source, though I can't remember which.</p><p></p><p>- Josh</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 546852, member: 5037"] AEG's Swashbuckling Adventures has a Mass Combat mechanic. It works relatively well. We had some real fun with it in our Birthright Campaign. It works as such: 1) Decide the # of individuals in the unit (normally all of the same type of soldier). 2) Add up the total HP for the unit HP, as well as find the average HP for a soldier in the unit. Every time the unit is damaged, remove HP from the total, and kill off a # of individuals equal to Hitpoints lost/soldier HP. 3) Find the Average of all of their common stats, such as AC, To-Hit, STR, DEX, CON, WIS, INT, CHR. These are the unit stats. 4) They can use feats that are common to the entire unit. For instance a cavalry unit would likely have Mounted Combat and other riding feats. 5) Find the Average for Skill that might apply to a battle such as the Ride Skill 6) The combat is handled largely like a normal personal combat, with the following exception. When you roll to-hit, a % of the unit hits based off of how successful you are per a table in the book. I don't have the book with me right now so I can't type out the table. I believe if you are +5 over the TN to hit then 100% of the unit connects. You roll the damage dice for weapon being used, and then multiply that by the number of men who connect. So if 10% of a unit of 100 connects, then they deal 10 x rolled damage. This damage is applied to the Unit HP, and you take off a number of soldiers that HP add up to that amount. 7) It sounds somewhat cumbersome, but actually works well as long as you put the stats together ahead of time. I just them down on an index card for each unit. I ran a battle between 500 on one side, and 1000 on the other using these rules. They worked well enough. This mechanic is OGL, and I believe that AEG may have gotten it from another source, though I can't remember which. - Josh [/QUOTE]
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