Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Large scale war 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmaranda" data-source="post: 4780456" data-attributes="member: 55071"><p><strong>ideas for running Large Scale encounters</strong></p><p></p><p>There are two ways I've seen this mass combat work well. 1 is to not play D&D the for the large combat and use some other mass battle game that everyone can take part in. 2 places the PCs in strategically important locations and you script the battle based on thier decisions and the success of those actions.</p><p></p><p>Pleaase forgive my spelling in the below it is late here and I'm too tired to re-read my post for spelling errors.</p><p></p><p>1) You can run the large scale combat with a number of Systems, including the old TSR Battle System (Which used to be available in PDF). Allow the heroes to move freely about the battlefield. As long as they don't move through enemy spaces. They may add bonuses to armies. Something like Defenders grant +1 per 5 lvls to defence, Strikers grant +1 per 5 lvls to attacks, Leaders grant more HP to a unit, and controllers impost penalties to enemy units.</p><p></p><p>Then let the players play the battle out. At some point during the battle the PCs will probably need to stop lending their aid directly to the fight. And perform one or two tactical strikes. (They kill the trained dragon the baddies have or attempt to kill the opposing general) Alternatively instead of tactical strikes you could have them perform some type of skill challenge/ritual to gain aid from other sources (distant lands, other planes, etc)</p><p></p><p>Before the PCs start the mission you should have some outcomes in mind. What happens if the PCs fail, what happens if they succeed at the least. And then filter in those results be it more armies for the Players to control boosts to their forces abilities or just no reinforcements flowing in for the enemy.</p><p></p><p>Another option is to put the PCs into strategic locations. At these locations the PCs must come up with a plan and then execute it. Each one should have at least one succcess or fail restult. Maybe more. These can be resolved either through combat, roleplaying/skill challenges or a combination. </p><p></p><p>An example of this would be: the PCs are at a keep destined to be overwhelmed. They can stay and try to stay and fight. The longer the fight goes on (or extrapolated on step farhter the more healing surges the PCs have to use after the fight) the more soldiers were lost during the battle. The PCs can run, using a number of skills to escape from the keep while loosing the fewest men possible. Perhaps as a skill challenge where each failure results in people being lost, left behind, or captured. The PCs stage a fighting retreat they stay and hold off a very difficult challenge if they survive they most likely saved the day for a large number of soldiers.</p><p></p><p>After each of these decisions narate how the battle is fairing and then drive the PCs to another fight. Let them maybe take a short rest between many of these encounters but also enforce a sense of urgency on them preventing them from taking an extended rest just because they used daily powers ina previous fight. To me the fun part about being a hero in a big battle is making tough decisions and fighting to make them the right decision.</p><p></p><p>Hope this was cogent and helpful.</p></blockquote><p></p>
[QUOTE="mmaranda, post: 4780456, member: 55071"] [b]ideas for running Large Scale encounters[/b] There are two ways I've seen this mass combat work well. 1 is to not play D&D the for the large combat and use some other mass battle game that everyone can take part in. 2 places the PCs in strategically important locations and you script the battle based on thier decisions and the success of those actions. Pleaase forgive my spelling in the below it is late here and I'm too tired to re-read my post for spelling errors. 1) You can run the large scale combat with a number of Systems, including the old TSR Battle System (Which used to be available in PDF). Allow the heroes to move freely about the battlefield. As long as they don't move through enemy spaces. They may add bonuses to armies. Something like Defenders grant +1 per 5 lvls to defence, Strikers grant +1 per 5 lvls to attacks, Leaders grant more HP to a unit, and controllers impost penalties to enemy units. Then let the players play the battle out. At some point during the battle the PCs will probably need to stop lending their aid directly to the fight. And perform one or two tactical strikes. (They kill the trained dragon the baddies have or attempt to kill the opposing general) Alternatively instead of tactical strikes you could have them perform some type of skill challenge/ritual to gain aid from other sources (distant lands, other planes, etc) Before the PCs start the mission you should have some outcomes in mind. What happens if the PCs fail, what happens if they succeed at the least. And then filter in those results be it more armies for the Players to control boosts to their forces abilities or just no reinforcements flowing in for the enemy. Another option is to put the PCs into strategic locations. At these locations the PCs must come up with a plan and then execute it. Each one should have at least one succcess or fail restult. Maybe more. These can be resolved either through combat, roleplaying/skill challenges or a combination. An example of this would be: the PCs are at a keep destined to be overwhelmed. They can stay and try to stay and fight. The longer the fight goes on (or extrapolated on step farhter the more healing surges the PCs have to use after the fight) the more soldiers were lost during the battle. The PCs can run, using a number of skills to escape from the keep while loosing the fewest men possible. Perhaps as a skill challenge where each failure results in people being lost, left behind, or captured. The PCs stage a fighting retreat they stay and hold off a very difficult challenge if they survive they most likely saved the day for a large number of soldiers. After each of these decisions narate how the battle is fairing and then drive the PCs to another fight. Let them maybe take a short rest between many of these encounters but also enforce a sense of urgency on them preventing them from taking an extended rest just because they used daily powers ina previous fight. To me the fun part about being a hero in a big battle is making tough decisions and fighting to make them the right decision. Hope this was cogent and helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Large scale war 4E
Top