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<blockquote data-quote="epithet" data-source="post: 7600963" data-attributes="member: 6796566"><p>I took a stab at a feat that would enable a character who should be Large to actually be Large. This hasn't been tested, but it seems like a good start to me, roughly similar in net buff potential to the better racial feats.</p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><strong><span style="color: #800000"><span style="font-size: 12px">B</span><span style="font-size: 10px">IG</span></span></strong></span></p><p><span style="font-family: 'Book Antiqua'">[HR][/HR]<span style="font-size: 10px"><em>Prerequisite: Strength 14 of higher, Constitution 12 or higher, and a racial trait (such as Powerful Build) that counts you as one size larger for determining your carrying capacity and the weight you can push, drag, or lift.</em></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">Your size is Large, and you count as Large for all purposes. Your size provides you with the following benefits and challenges:</span></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">You can use a Medium two-handed melee weapon in one hand, and when you use a Medium versatile weapon in one hand it does damage as if wielded with two hands. You can use most Medium two-handed melee weapons with two hands (as if they were versatile,) and when you do you add 1d4 to the weapon’s damage.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">A spell or other effect centered on you can be centered on any of the four squares you occupy. You can change which square an effect upon which you are concentrating is centered on as part of your turn or when you take a reaction.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">Your maximum strength and constitution scores are both 22. If another trait or feature raises your maximum strength or constitution above 20, your maximum score is two higher than that trait or feature provides.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">Your maximum dexterity score is 18. If another trait or feature lowers your maximum dexterity below 18, your maximum score is two lower than that trait or feature provides.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">You require 4 times as much food and water per day as a Medium size character.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">Armor made for Medium humanoids will not fit you unless it is magical. Armor made for Large humanoids or Large giants costs four times the equivalent armor made for Medium humanoids, and it weighs twice as much. Armor made for a Large centaur (which consists of most of a Large humanoid suit and most of a suit of barding) costs six times the equivalent armor made for Medium humanoids, and weighs three times as much.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"><span style="font-size: 10px">You can wriggle into some spaces large enough for a Small creature. While wriggling through a Small space, you are Restrained, but you can use your action on your turn to make a DC 10 dexterity (Acrobatics) check to move 5 feet. You must doff any bulky armor before wriggling into a Small space.</span></span></li> </ul> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'"></span></li> </ul><p></p><p><span style="font-family: 'Book Antiqua'"></span></p></blockquote><p></p>
[QUOTE="epithet, post: 7600963, member: 6796566"] I took a stab at a feat that would enable a character who should be Large to actually be Large. This hasn't been tested, but it seems like a good start to me, roughly similar in net buff potential to the better racial feats. [FONT=Book Antiqua] [B][COLOR="#800000"][SIZE=3]B[/SIZE][SIZE=2]IG[/SIZE][/COLOR][/B] [HR][/HR][SIZE=2][I]Prerequisite: Strength 14 of higher, Constitution 12 or higher, and a racial trait (such as Powerful Build) that counts you as one size larger for determining your carrying capacity and the weight you can push, drag, or lift.[/I] Your size is Large, and you count as Large for all purposes. Your size provides you with the following benefits and challenges: [LIST] [*]You can use a Medium two-handed melee weapon in one hand, and when you use a Medium versatile weapon in one hand it does damage as if wielded with two hands. You can use most Medium two-handed melee weapons with two hands (as if they were versatile,) and when you do you add 1d4 to the weapon’s damage. [*]A spell or other effect centered on you can be centered on any of the four squares you occupy. You can change which square an effect upon which you are concentrating is centered on as part of your turn or when you take a reaction. [*]Your maximum strength and constitution scores are both 22. If another trait or feature raises your maximum strength or constitution above 20, your maximum score is two higher than that trait or feature provides. [*]Your maximum dexterity score is 18. If another trait or feature lowers your maximum dexterity below 18, your maximum score is two lower than that trait or feature provides. [*]You require 4 times as much food and water per day as a Medium size character. [*]Armor made for Medium humanoids will not fit you unless it is magical. Armor made for Large humanoids or Large giants costs four times the equivalent armor made for Medium humanoids, and it weighs twice as much. Armor made for a Large centaur (which consists of most of a Large humanoid suit and most of a suit of barding) costs six times the equivalent armor made for Medium humanoids, and weighs three times as much. [*]You can wriggle into some spaces large enough for a Small creature. While wriggling through a Small space, you are Restrained, but you can use your action on your turn to make a DC 10 dexterity (Acrobatics) check to move 5 feet. You must doff any bulky armor before wriggling into a Small space.[/LIST][/SIZE][LIST] [/LIST] [/FONT] [/QUOTE]
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