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<blockquote data-quote="Immortal Sun" data-source="post: 7600967"><p>Just let them be large without any additional cost. It works just fine. I have typically found most players start to dislike being large once they find out they can't go into 75% of dungeons, and 95% of places inside of a dungeon. Or buildings. Or that really tight crevice that is the only exit from the cave. Or ya know, being an <em>obvious</em> monster race.</p><p></p><p>Taurs ignore the weapon size issue, so there's less mechanical trouble being a Centuar or a Drider than say, being a large minotaur, loxodon(ravnica elephant people) but realistically outside of the most accepting and metropolitan settings these races all have trouble operating in normal society. Crafted items cost substantially more, getting ahold of weapons sized for you is very difficult.</p><p></p><p>For murderhobos? Large races are HIGHLY abusable. But I mean, you know if you've got murderhobos or not.</p><p></p><p>I've allowed large races in 3E, 4E, and 5E. Just by saying "ok you're large now". </p><p></p><p>For 5E: Yes, they take up more spaces which allows them to control more area, but this issue is resolved with existing OA limitations. Yes they have larger weapons which allows to deal more damage, but it's not any more than a well-built barbarian (assuming they're that, it's like 3-4 points per hit). Yes they can carry more weight, but IME being the party mule is rarely their desire. </p><p></p><p>End of the day advice: just be prepared to present them with situations where "being big" is a drawback.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7600967"] Just let them be large without any additional cost. It works just fine. I have typically found most players start to dislike being large once they find out they can't go into 75% of dungeons, and 95% of places inside of a dungeon. Or buildings. Or that really tight crevice that is the only exit from the cave. Or ya know, being an [I]obvious[/I] monster race. Taurs ignore the weapon size issue, so there's less mechanical trouble being a Centuar or a Drider than say, being a large minotaur, loxodon(ravnica elephant people) but realistically outside of the most accepting and metropolitan settings these races all have trouble operating in normal society. Crafted items cost substantially more, getting ahold of weapons sized for you is very difficult. For murderhobos? Large races are HIGHLY abusable. But I mean, you know if you've got murderhobos or not. I've allowed large races in 3E, 4E, and 5E. Just by saying "ok you're large now". For 5E: Yes, they take up more spaces which allows them to control more area, but this issue is resolved with existing OA limitations. Yes they have larger weapons which allows to deal more damage, but it's not any more than a well-built barbarian (assuming they're that, it's like 3-4 points per hit). Yes they can carry more weight, but IME being the party mule is rarely their desire. End of the day advice: just be prepared to present them with situations where "being big" is a drawback. [/QUOTE]
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