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Large size characters
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<blockquote data-quote="77IM" data-source="post: 7602215" data-attributes="member: 12377"><p>My experience DMing a Large character from level 5 to level 20 makes me suspect that this is not balanced.</p><p></p><p>I had a PC playing a medium-sized hill giant, and we decided that at 5th level, he could grow to Large size <em>instead of</em> getting Extra Attack. So, rather than making two attacks with a maul at 2d6+Str, he would get one attack at 4d6+Str. Seems balanced, right? If you do the math, it's actually a downgrade. Except that this player figured out how to get extra attacks, via frenzied rage, <em>haste</em>, and Great Weapon Master. I shudder to think what would have happened if he'd had Extra Attack as well. The other players became jealous and complained about it, and I had to balance the character on the back-end by giving out very few Large-sized magic items. (I don't let most items resize.)</p><p></p><p>So, if the "opportunity cost" you propose is effectively -2 attack and -2 damage, in return for +2d6 damage and +1 HP/level, that doesn't sound like enough to me. Of course, I could be wrong, so I do encourage you to try this out and report back to us.</p></blockquote><p></p>
[QUOTE="77IM, post: 7602215, member: 12377"] My experience DMing a Large character from level 5 to level 20 makes me suspect that this is not balanced. I had a PC playing a medium-sized hill giant, and we decided that at 5th level, he could grow to Large size [I]instead of[/I] getting Extra Attack. So, rather than making two attacks with a maul at 2d6+Str, he would get one attack at 4d6+Str. Seems balanced, right? If you do the math, it's actually a downgrade. Except that this player figured out how to get extra attacks, via frenzied rage, [I]haste[/I], and Great Weapon Master. I shudder to think what would have happened if he'd had Extra Attack as well. The other players became jealous and complained about it, and I had to balance the character on the back-end by giving out very few Large-sized magic items. (I don't let most items resize.) So, if the "opportunity cost" you propose is effectively -2 attack and -2 damage, in return for +2d6 damage and +1 HP/level, that doesn't sound like enough to me. Of course, I could be wrong, so I do encourage you to try this out and report back to us. [/QUOTE]
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