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General Tabletop Discussion
*Dungeons & Dragons
Large Size PCs?
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<blockquote data-quote="Jester David" data-source="post: 7068997" data-attributes="member: 37579"><p>Monsters don't need to worry about starting wealth. Players do. </p><p>And there are already rules for the price of large armours (barding for horses).</p><p></p><p></p><p>No, but that's getting nit picky. </p><p>As a DM I wouldn't allow it to fit, but that's a ruling. Making it a hard rule would be much trickier. But their bodies are close enough in size. The difference is a couple hundred pounds: 150 vs 300. Opposed to the 1,200-1,600 pounds a true Large size creature would be.</p><p></p><p></p><p>When you start adding weaknesses to balance a strength, that leads into the territory of power gaming. </p><p></p><p>Generally, it ends up being a mental weakness to balance the physical strength; but this just means the player designs a character that doesn't use the associated weakness, while non-standard characters are penalized. So you end up making wizards extremely inoptimal while barbarians are overly strong, and can't easily play against type. </p><p></p><p>The weapon thing is just tricky. The designers can handwave Powerful Build and not specify that Large PCs double the weapon damage dice, and that's unique to monsters. But that just opens the door for players to ask "can I pick up the ettin's weapons?" It's a trap. And it just gets funky to say the PC ogre isn't as strong as the monster ogre and isn't able to wield weapons as large.</p><p>I mean, how do you balance an extra 1d8 or 1d12 damage? With Extra Attack...</p><p></p><p>Plus, as mentioned, they're likely wary after 3e. Reach was killer with large creatures, and that's something to also be considered. And in 4e, close bursts were that much larger with Large creatures. I think that's made them wary...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7068997, member: 37579"] Monsters don't need to worry about starting wealth. Players do. And there are already rules for the price of large armours (barding for horses). No, but that's getting nit picky. As a DM I wouldn't allow it to fit, but that's a ruling. Making it a hard rule would be much trickier. But their bodies are close enough in size. The difference is a couple hundred pounds: 150 vs 300. Opposed to the 1,200-1,600 pounds a true Large size creature would be. When you start adding weaknesses to balance a strength, that leads into the territory of power gaming. Generally, it ends up being a mental weakness to balance the physical strength; but this just means the player designs a character that doesn't use the associated weakness, while non-standard characters are penalized. So you end up making wizards extremely inoptimal while barbarians are overly strong, and can't easily play against type. The weapon thing is just tricky. The designers can handwave Powerful Build and not specify that Large PCs double the weapon damage dice, and that's unique to monsters. But that just opens the door for players to ask "can I pick up the ettin's weapons?" It's a trap. And it just gets funky to say the PC ogre isn't as strong as the monster ogre and isn't able to wield weapons as large. I mean, how do you balance an extra 1d8 or 1d12 damage? With Extra Attack... Plus, as mentioned, they're likely wary after 3e. Reach was killer with large creatures, and that's something to also be considered. And in 4e, close bursts were that much larger with Large creatures. I think that's made them wary... [/QUOTE]
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