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<blockquote data-quote="Zardnaar" data-source="post: 7069357" data-attributes="member: 6716779"><p>Large PCs kind of need race as class if you want the extra dice for the weapons. I would like that for something like Darksun with various subclasses having cleric spells or whatever.</p><p> So you can get the extra dice but you won't be able to combine it with fighter multiple attacks or action surge.</p><p></p><p> Half Giants only had 2 or 3 decent class options once again they could be done with subclasses so your basic half giant resembles a warrior and not getting martial weapons is part of the race as class package wglhich helps with things like dual wielding 2d8 longswords.</p><p></p><p> Mounted is also a problem with 2d12 lances. The larger weapons can be done but you need to give up extra sources of damage for them such as a weapon style, spells for paladins and rangers and class abilities like smiting.</p><p></p><p> A half giant combo with a moon Druid dual wielding lances or using the shield master feat is the obvious combos I can think of. Class as race (no martial weapons) mitigates this as a one handed 2d6 weapon at level 1 is not that bad as you can deal similar damage with 1 weapon and weapon style anyway. </p><p></p><p>You can always add in martial weapons later in the class progression as a subclass like the valor bard. No 3rd attack or even a second attack can be a trade off so you can use a 2d12 weapon later on no problem. Such a class could just get extra dice of damage instead a'la cleric so you get 3d12+ strength mod. Nasty critical hits.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7069357, member: 6716779"] Large PCs kind of need race as class if you want the extra dice for the weapons. I would like that for something like Darksun with various subclasses having cleric spells or whatever. So you can get the extra dice but you won't be able to combine it with fighter multiple attacks or action surge. Half Giants only had 2 or 3 decent class options once again they could be done with subclasses so your basic half giant resembles a warrior and not getting martial weapons is part of the race as class package wglhich helps with things like dual wielding 2d8 longswords. Mounted is also a problem with 2d12 lances. The larger weapons can be done but you need to give up extra sources of damage for them such as a weapon style, spells for paladins and rangers and class abilities like smiting. A half giant combo with a moon Druid dual wielding lances or using the shield master feat is the obvious combos I can think of. Class as race (no martial weapons) mitigates this as a one handed 2d6 weapon at level 1 is not that bad as you can deal similar damage with 1 weapon and weapon style anyway. You can always add in martial weapons later in the class progression as a subclass like the valor bard. No 3rd attack or even a second attack can be a trade off so you can use a 2d12 weapon later on no problem. Such a class could just get extra dice of damage instead a'la cleric so you get 3d12+ strength mod. Nasty critical hits. [/QUOTE]
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