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Large Size PCs?
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<blockquote data-quote="Cyber-Dave" data-source="post: 7069558" data-attributes="member: 82132"><p>We know. We are telling you that these penalties are not nearly as important as you seem to believe. Most encounter maps have enough spaces that the tactical disadvantage of fighting space will rarely come into effect. Encounter budgets and practical considerations will rarely result in additional creatures actually flanking the half-ogre, even if it is theoretically possible. After the first few levels of play, the additional costs will not affect the PC in an appreciable manner. The issue with mounts will affect story more than gameplay. What you say about hiding is true, but will merely result in the PC choosing to avoid building a character that wishes to hide. The fact that small sized creatures can move through its space will be virtually meaningless in almost all of the encounters the PC experiences.</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 7069558, member: 82132"] We know. We are telling you that these penalties are not nearly as important as you seem to believe. Most encounter maps have enough spaces that the tactical disadvantage of fighting space will rarely come into effect. Encounter budgets and practical considerations will rarely result in additional creatures actually flanking the half-ogre, even if it is theoretically possible. After the first few levels of play, the additional costs will not affect the PC in an appreciable manner. The issue with mounts will affect story more than gameplay. What you say about hiding is true, but will merely result in the PC choosing to avoid building a character that wishes to hide. The fact that small sized creatures can move through its space will be virtually meaningless in almost all of the encounters the PC experiences. [/QUOTE]
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