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Large Size PCs?
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<blockquote data-quote="Elon Tusk" data-source="post: 7069600" data-attributes="member: 6875235"><p>Cyber-Dave, I appreciate your input and thst of others. </p><p>I've already made a few changes based on your suggestions and am grateful to keep the conversation going (giving you XP).</p><p>I'm just pushing back the on a few things I disagree with or that others have pointed out do I can try to get the balance right.</p><p></p><p>The point of my half-ogre build was not because I wanted a half-ogre player in my game but because I wanted to try to make a large PC after getting some initial feedback in this thread.</p><p>There were several mentions of how double damage die and a racial class may not be the best choices so that led to what I created.</p><p>You mentioned not having two +2 stats so I'm removing the +1 Con for the base race.</p><p>I selected half-ogre because it is the obvious existing size large creature with relatively a low CR (I think adjusting hit points to a class and swapping out the double damage die reduce CR even more). I've since flipped thtough the MM and Volo's and don't see any better large candidates. Feel free to suggest if you do.</p><p></p><p>I'll work on some language for the 1d4 instead of extra die for large weapons.</p><p>I listed a half-ogre as getting initial large weapons (otherwise, what's the point), but - after that - additional large weapons come into the campaign through the DM.</p><p></p><p>I do still consider this a work in progress and am looking for another way to power it down just slighly.</p><p>I thoght about not having the subraces, but the MM lore for half-ogre just seems to fit so well with that, especially since subraces ability scores and minir features and make a half-ogre so much more interesting.</p><p></p><p>Perhaps a ban on the 1d4 for large range weapons?</p><p>This is not stated for large NPCs (although ogre & half-ogre have javelin listed as range/melee; technically a javelin is melee), but I cannot find large creatures with a range weaon. </p><p>Even giants only have thrown rocks.</p><p></p><p>A reduction in AC? maybe -2 because they are a bigger target? </p><p>But again, the MM NPCs don't have that.</p></blockquote><p></p>
[QUOTE="Elon Tusk, post: 7069600, member: 6875235"] Cyber-Dave, I appreciate your input and thst of others. I've already made a few changes based on your suggestions and am grateful to keep the conversation going (giving you XP). I'm just pushing back the on a few things I disagree with or that others have pointed out do I can try to get the balance right. The point of my half-ogre build was not because I wanted a half-ogre player in my game but because I wanted to try to make a large PC after getting some initial feedback in this thread. There were several mentions of how double damage die and a racial class may not be the best choices so that led to what I created. You mentioned not having two +2 stats so I'm removing the +1 Con for the base race. I selected half-ogre because it is the obvious existing size large creature with relatively a low CR (I think adjusting hit points to a class and swapping out the double damage die reduce CR even more). I've since flipped thtough the MM and Volo's and don't see any better large candidates. Feel free to suggest if you do. I'll work on some language for the 1d4 instead of extra die for large weapons. I listed a half-ogre as getting initial large weapons (otherwise, what's the point), but - after that - additional large weapons come into the campaign through the DM. I do still consider this a work in progress and am looking for another way to power it down just slighly. I thoght about not having the subraces, but the MM lore for half-ogre just seems to fit so well with that, especially since subraces ability scores and minir features and make a half-ogre so much more interesting. Perhaps a ban on the 1d4 for large range weapons? This is not stated for large NPCs (although ogre & half-ogre have javelin listed as range/melee; technically a javelin is melee), but I cannot find large creatures with a range weaon. Even giants only have thrown rocks. A reduction in AC? maybe -2 because they are a bigger target? But again, the MM NPCs don't have that. [/QUOTE]
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