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General Tabletop Discussion
*Dungeons & Dragons
Larger bonus to damage for weapons and damage reduction for armor instead of attack and AC bonus?
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<blockquote data-quote="ThingsForThinkers" data-source="post: 7338175" data-attributes="member: 6934108"><p>I'm playtesting something like this right now, which sounds complicated but winds up being even easier than normal D&D combat in practice. There are three parts to it:</p><p></p><p>1. Armor now provides DR instead of any AC bonus. So your AC is just 10+Dex bonus + shield. DR goes from 1 (padded) to 8 (full plate)</p><p>2. Weapon damage is set at the average damage, so that doesn't get rolled. Damage goes from 2 (dagger) to 7 (greatsword).</p><p>3. When an attack hits, the attack roll now tells you how well it hit, so you add +1 to the damage for every point of your attack roll above the target AC.</p><p></p><p>This seems to balance out exactly, but it also has some interesting consequences that are pleasing to me:</p><p>- +1 to attack is now also effectively +1 to damage. I think is plays out like in real life. </p><p>- Only one roll during an attack</p><p>- If you nick somebody with a dagger, it does less damage than if you nick somebody with a greatsword</p><p>- Touch attacks make more sense now</p><p>- You can set the armor's DR to be different for different types of damage and some spells make more sense.</p><p></p><p>We haven't decided fully what to do about 20's now. In one sense, they are their own reward since you're already doing max damage. But we're also playing with the idea of ignoring DR on a 20. </p><p></p><p>One of the concerns I had with this as a DM is that now I basically have to say what the target's AC is, which I didn't used to always do. In play though, this works out really well. As one of my players pointed out to me, in a 'real' fight you would be able to pretty much figure out how hard it is to hit somebody as soon as you have done a round of combat. </p><p></p><p>Lastly - converting monster stats to this system is dead easy and done on the fly. Just look at their DEX bonus and their AC. AC is now their DEX bonus and DR is the difference.</p></blockquote><p></p>
[QUOTE="ThingsForThinkers, post: 7338175, member: 6934108"] I'm playtesting something like this right now, which sounds complicated but winds up being even easier than normal D&D combat in practice. There are three parts to it: 1. Armor now provides DR instead of any AC bonus. So your AC is just 10+Dex bonus + shield. DR goes from 1 (padded) to 8 (full plate) 2. Weapon damage is set at the average damage, so that doesn't get rolled. Damage goes from 2 (dagger) to 7 (greatsword). 3. When an attack hits, the attack roll now tells you how well it hit, so you add +1 to the damage for every point of your attack roll above the target AC. This seems to balance out exactly, but it also has some interesting consequences that are pleasing to me: - +1 to attack is now also effectively +1 to damage. I think is plays out like in real life. - Only one roll during an attack - If you nick somebody with a dagger, it does less damage than if you nick somebody with a greatsword - Touch attacks make more sense now - You can set the armor's DR to be different for different types of damage and some spells make more sense. We haven't decided fully what to do about 20's now. In one sense, they are their own reward since you're already doing max damage. But we're also playing with the idea of ignoring DR on a 20. One of the concerns I had with this as a DM is that now I basically have to say what the target's AC is, which I didn't used to always do. In play though, this works out really well. As one of my players pointed out to me, in a 'real' fight you would be able to pretty much figure out how hard it is to hit somebody as soon as you have done a round of combat. Lastly - converting monster stats to this system is dead easy and done on the fly. Just look at their DEX bonus and their AC. AC is now their DEX bonus and DR is the difference. [/QUOTE]
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Larger bonus to damage for weapons and damage reduction for armor instead of attack and AC bonus?
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