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<blockquote data-quote="Umbran" data-source="post: 194140" data-attributes="member: 177"><p><strong>Re: Re: Re: a different answer</strong></p><p></p><p></p><p></p><p>Mr. Cashel, if you think "playing pretend" and "Killer" are representative of modern organized LARPs, you are sadly mistaken. If you haven't played them, you really, really shouldn't be judgeing. </p><p></p><p>Pardon my slip - LARP players are no less <em>or more</em> weird than any other gamer. </p><p></p><p>And your point about Paranoia players at conventions ignores two things - people playing Paranoia in Tabletop style still tend to run around hither and tither. More importantly, people at most cons you have to dodge people running hither and tither in odd getups, <em>even when they aren't playing a game</em>. You haven't described behavior that is deemed strange at cons with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In general, I suggest you ditch your ill-informed preconceptions. It doesn't matter if you stereotype another gamer or a non-gamer, it's still dumb.</p><p></p><p>And now, for a few other points...</p><p></p><p>The Furious Puffin talked aobut the behavior of Vampire LARPers. Well, you expect <em>vampires</em> to be friendly? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The fact is that those folks standing there with their arms crossed were showing the in-game signal for "I am not visible". Would your D&D rogue carry on a conversation while trying to Hide? You can't blame them for continuing to play as you came in. </p><p></p><p>In general, people are talking as if "Live combat" (NERO-style, hitting people with padded mock weapons) and White Wolf are the only LARP games about. This is not true.</p><p></p><p>There is also "theatre style" LARP - the best way I know to become familiar with it is through LARPA. Theatre style games are generally not campaign games - they are one-shots (sometimes taking a weekend to run through), and so avoid the common problems that WW has with long-term, powerful players. There's also no hitting people with sticks, which turns off a lot of people.</p></blockquote><p></p>
[QUOTE="Umbran, post: 194140, member: 177"] [b]Re: Re: Re: a different answer[/b] Mr. Cashel, if you think "playing pretend" and "Killer" are representative of modern organized LARPs, you are sadly mistaken. If you haven't played them, you really, really shouldn't be judgeing. Pardon my slip - LARP players are no less [i]or more[/i] weird than any other gamer. And your point about Paranoia players at conventions ignores two things - people playing Paranoia in Tabletop style still tend to run around hither and tither. More importantly, people at most cons you have to dodge people running hither and tither in odd getups, [i]even when they aren't playing a game[/i]. You haven't described behavior that is deemed strange at cons with that :) In general, I suggest you ditch your ill-informed preconceptions. It doesn't matter if you stereotype another gamer or a non-gamer, it's still dumb. And now, for a few other points... The Furious Puffin talked aobut the behavior of Vampire LARPers. Well, you expect [i]vampires[/i] to be friendly? :) The fact is that those folks standing there with their arms crossed were showing the in-game signal for "I am not visible". Would your D&D rogue carry on a conversation while trying to Hide? You can't blame them for continuing to play as you came in. In general, people are talking as if "Live combat" (NERO-style, hitting people with padded mock weapons) and White Wolf are the only LARP games about. This is not true. There is also "theatre style" LARP - the best way I know to become familiar with it is through LARPA. Theatre style games are generally not campaign games - they are one-shots (sometimes taking a weekend to run through), and so avoid the common problems that WW has with long-term, powerful players. There's also no hitting people with sticks, which turns off a lot of people. [/QUOTE]
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