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<blockquote data-quote="Ziggy" data-source="post: 194918" data-attributes="member: 148"><p><strong>Re: Instigation</strong></p><p></p><p></p><p></p><p>I must throw my weight in behind Larry here. I'm an invariant LARP'er (1-2 times a year), while I do "tabletop" RPGs almost every week. But the immersive experience you can get on a LARP is just awesome. Personally I go for the longer events, with 100-150 people, minimum 3 days. Then you have time to build a society feeling, and plots have a little time to unfold. We usually don't play very combat oriented, but there are always opportunities for those who wants that. </p><p></p><p>The biggest difference between LARP's and ordinary RPG'ing is that you are (at least partially) constrained by your real life skills and stats. While there are variants of LARP that use a lot of abstract mechanisms, in the end you must be able to execute your moves. If you want to fight, you have to be able to swing a padded sword. If you want to stir up some trouble, you must be able to speak to a crowd. Some people don't like that, they want to be able to play with a few constraints as in ordinary RPG's, and most of those leave LARP's feeling cheated. </p><p></p><p>But if you accept you physical and mental constraints LARPs can be wonderful. I'm no fighter, so I don't try to play one. But I've done some excellent sleight of hand stunts (e.g. changing cups with poison) and I'm a pretty good liar. And its just so *fun* when you pull of stunts like that, and its usually easer to do stuff like that in "real life" (i.e. LARPs) than in most RPGs. </p><p></p><p>.Ziggy</p></blockquote><p></p>
[QUOTE="Ziggy, post: 194918, member: 148"] [b]Re: Instigation[/b] I must throw my weight in behind Larry here. I'm an invariant LARP'er (1-2 times a year), while I do "tabletop" RPGs almost every week. But the immersive experience you can get on a LARP is just awesome. Personally I go for the longer events, with 100-150 people, minimum 3 days. Then you have time to build a society feeling, and plots have a little time to unfold. We usually don't play very combat oriented, but there are always opportunities for those who wants that. The biggest difference between LARP's and ordinary RPG'ing is that you are (at least partially) constrained by your real life skills and stats. While there are variants of LARP that use a lot of abstract mechanisms, in the end you must be able to execute your moves. If you want to fight, you have to be able to swing a padded sword. If you want to stir up some trouble, you must be able to speak to a crowd. Some people don't like that, they want to be able to play with a few constraints as in ordinary RPG's, and most of those leave LARP's feeling cheated. But if you accept you physical and mental constraints LARPs can be wonderful. I'm no fighter, so I don't try to play one. But I've done some excellent sleight of hand stunts (e.g. changing cups with poison) and I'm a pretty good liar. And its just so *fun* when you pull of stunts like that, and its usually easer to do stuff like that in "real life" (i.e. LARPs) than in most RPGs. .Ziggy [/QUOTE]
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