Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
LARPing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Switchblade" data-source="post: 4625216" data-attributes="member: 56246"><p><span style="font-size: 10px">I get the sudden urge to shout FOIP for some reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If you don't know don't ask, it's not worth the bother. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Ah yes, the LT. Locational body hits, locational armour hits, attacks that may or may not ignore armour body and pattern and a weird mix of immunities against a plethora of damage and spell calls meant an absolute headache. There were a couple of times a healer stood over me asking how injured I was just as I had ran the numbers and worked out I was unhurt. My own fault for getting lammied in such a odd manner. Good times. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Combat in maelstrom is so much easier. Though this could be because I was an armour plated, shield carrying, axe wielding Myrmadon religious fanatic <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />with no fear of death and near everyone else were frock coat wearing dandies and traders who wore rapiers and flintlocks as fashion statements with no skill in using them. That may have helped just a little. You don't have to count your hits when no one is hitting back and all the gunshots went into mouthy wasp.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I mostly play non combatants now but I'd still rather play a non com in a combat system than in a non combat system. I've tried the whole vampire thing and something is lacking. Though fortunately it was a game where we went the entire duration and I only saw skill checks come out twice, both due to NPC attack. There is a certain lack of excitement. Deals going wrong and double crosses just feel a little more exciting when the first you know about it will be a blow to the back rather than "I'm stabbing you"</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">There is something in a contact larp you just don't get in table top. Like when you are in a copse of trees after dark trying to sell a lethal poison worth a fortune, everyone is jumpy then some noob starts absentmindedly fiddling with his sword and everyone suddenly puts their hand to a weapon. Or the long walk from two campfires when you know in the shadows there ARE monsters out there, and unlike tabletop they are not adjusted to be a challenge to you and survival is unlikely if you run into them. Or the big fight going wrong and finding only 2 of 15 of you are upright, the monsters are at full power and are between you and escape. Sure these things can happen in tabletop but you just don't get the fear or adrenaline. Or the joy of fighting in driving rain and numbing cold where you can barely hold your sword, you are sliding in the mud, can't see straight and have no idea what is going on in with the fog of war (and fog of fog). LARPing well done is awesome.</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Switchblade, post: 4625216, member: 56246"] [SIZE=2]I get the sudden urge to shout FOIP for some reason. ;) If you don't know don't ask, it's not worth the bother. Ah yes, the LT. Locational body hits, locational armour hits, attacks that may or may not ignore armour body and pattern and a weird mix of immunities against a plethora of damage and spell calls meant an absolute headache. There were a couple of times a healer stood over me asking how injured I was just as I had ran the numbers and worked out I was unhurt. My own fault for getting lammied in such a odd manner. Good times. Combat in maelstrom is so much easier. Though this could be because I was an armour plated, shield carrying, axe wielding Myrmadon religious fanatic :devil:with no fear of death and near everyone else were frock coat wearing dandies and traders who wore rapiers and flintlocks as fashion statements with no skill in using them. That may have helped just a little. You don't have to count your hits when no one is hitting back and all the gunshots went into mouthy wasp. I mostly play non combatants now but I'd still rather play a non com in a combat system than in a non combat system. I've tried the whole vampire thing and something is lacking. Though fortunately it was a game where we went the entire duration and I only saw skill checks come out twice, both due to NPC attack. There is a certain lack of excitement. Deals going wrong and double crosses just feel a little more exciting when the first you know about it will be a blow to the back rather than "I'm stabbing you" There is something in a contact larp you just don't get in table top. Like when you are in a copse of trees after dark trying to sell a lethal poison worth a fortune, everyone is jumpy then some noob starts absentmindedly fiddling with his sword and everyone suddenly puts their hand to a weapon. Or the long walk from two campfires when you know in the shadows there ARE monsters out there, and unlike tabletop they are not adjusted to be a challenge to you and survival is unlikely if you run into them. Or the big fight going wrong and finding only 2 of 15 of you are upright, the monsters are at full power and are between you and escape. Sure these things can happen in tabletop but you just don't get the fear or adrenaline. Or the joy of fighting in driving rain and numbing cold where you can barely hold your sword, you are sliding in the mud, can't see straight and have no idea what is going on in with the fog of war (and fog of fog). LARPing well done is awesome. [/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
LARPing
Top