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<blockquote data-quote="wingsandsword" data-source="post: 1406013" data-attributes="member: 14159"><p>I play NERO fairly regularly (<a href="http://www.nerolarp.com" target="_blank">www.nerolarp.com</a>) and love it. Some people aren't into boffer larps, but I really like the immersion it brings. A setting played across 37 chapters in the US and Canada for 15 years can really do that.</p><p></p><p>It is a little expensive. The chapter I play at most often (<a href="http://www.warweb.org" target="_blank">www.warweb.org</a>) charges $25 a year for membership (which largely is there to cover insurance, since accidents can happen while running around on a campsite with padded weapons for a weekend), and the events run $40 for a typical weekend event. Padded weapons, costumes and such can be expensive, but when compared to other hobbies, it's less expensive to get into as D&D when you add up all those book costs. I've seen people get into NERO from things like SCA or Historical Reenactment groups, and remark that it is cheaper than both of those. Admittedly, some chapters are better than others, but I've had good luck over the 5 years I've played the game with enjoying NERO.</p><p></p><p>Don't think that just because a LARP is played out with padded weapons it isn't about roleplaying and just about beating people up. I've seen some games like that, yes, but they all aren't like that. There are rivalries, plotting, politics, and plenty of roleplaying. The game involves a lot of combat, yes, but so does a typical tabletop game, and at least in a boffer larp combat flows quicker than in MET. Some characters rarely, if ever, get involved in combat.</p><p></p><p>There is a vampire larp I play in every fortnight as well. I agree that the MET rules, well, suck. Combat is horribly boring (when characters should be feeling danger and the rush of combat, players feel the dread of another multi-hour battle of standing around and throwing paper/rock/scissors), the "status" system for reputation is a total joke, disciplines are imbalanced and the V:tM setting is really, really poor for a large LARP (since all important information is hoarded by a small clique of elders/primogen who are so powerful in both authority and powers that lesser characters are powerless against them, leaving lesser characters to mill around and be extras). I mostly play in it for a chance to hang out with some friends.</p><p></p><p>LARPing got a bad name because of a few idiots. The sad thing is that some gamers, who should know about being persecuted for their hobby, love to look down their nose at LARP players.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1406013, member: 14159"] I play NERO fairly regularly ([url]www.nerolarp.com[/url]) and love it. Some people aren't into boffer larps, but I really like the immersion it brings. A setting played across 37 chapters in the US and Canada for 15 years can really do that. It is a little expensive. The chapter I play at most often ([url]www.warweb.org[/url]) charges $25 a year for membership (which largely is there to cover insurance, since accidents can happen while running around on a campsite with padded weapons for a weekend), and the events run $40 for a typical weekend event. Padded weapons, costumes and such can be expensive, but when compared to other hobbies, it's less expensive to get into as D&D when you add up all those book costs. I've seen people get into NERO from things like SCA or Historical Reenactment groups, and remark that it is cheaper than both of those. Admittedly, some chapters are better than others, but I've had good luck over the 5 years I've played the game with enjoying NERO. Don't think that just because a LARP is played out with padded weapons it isn't about roleplaying and just about beating people up. I've seen some games like that, yes, but they all aren't like that. There are rivalries, plotting, politics, and plenty of roleplaying. The game involves a lot of combat, yes, but so does a typical tabletop game, and at least in a boffer larp combat flows quicker than in MET. Some characters rarely, if ever, get involved in combat. There is a vampire larp I play in every fortnight as well. I agree that the MET rules, well, suck. Combat is horribly boring (when characters should be feeling danger and the rush of combat, players feel the dread of another multi-hour battle of standing around and throwing paper/rock/scissors), the "status" system for reputation is a total joke, disciplines are imbalanced and the V:tM setting is really, really poor for a large LARP (since all important information is hoarded by a small clique of elders/primogen who are so powerful in both authority and powers that lesser characters are powerless against them, leaving lesser characters to mill around and be extras). I mostly play in it for a chance to hang out with some friends. LARPing got a bad name because of a few idiots. The sad thing is that some gamers, who should know about being persecuted for their hobby, love to look down their nose at LARP players. [/QUOTE]
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