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<blockquote data-quote="Baron Opal" data-source="post: 2312104" data-attributes="member: 10433"><p>Well, here I was about to expound on the virtues of the IFGS, and I see that Andor beat me to it. I would mention that there are many chapters around the country, and that you don't need to be in Colorado to play.</p><p></p><p>We have a spiffy chapter in Portland, Oregon, if I do say so myself. And, I had a grand time at my first game in Atlanta, Georgia.</p><p></p><p>The first game I played in was named "Piper on the Hill". A <em>great</em> game. Something for everyone, it is a great game for beginners as there is a good number of easy fights, hard fights, roleplaying encounters, problems that can be solved either by roleplaying or combat, and not everything is as it seems. I had a blast playing it and just as much fun running the game recently up here in the Pacific Northwest.</p><p></p><p>Each team has a "loremaster". He is the team captain. He usually has been given the hook of the adventure and one way or another assembles the players / characters for the mission. Any special lore available before the game begins is given to him. One thing that makes him special is that he can "inspire" the members of his team once per day. This gives them some minor defensive bonuses.</p><p></p><p>The loremaster for my team was an experienced player who through some accident never played this game. So, we make our introductions, and he looks at me and says "Oh, cool, you're a knight (paladin analog). You know what your job is, right?"</p><p></p><p>"Ah, be the last to retreat?"</p><p></p><p>He laughs, "No, find the mage AND KILL HIM. Oh, and be charming to the ladies."</p><p></p><p>So, later on, we come across a fight, and some girl on the other team starts chanting and moving her arms about. The cleric looks over at me, "Yo, Frost, there she is. Go get her!" I charge with a (to my mind) blood-curdling scream. One of her lackies steps infront of me and cleans my clock. Seems like that while these are just kite-pole and foam weapons there is a certain amount of skill that is required. I'm laying on the ground, lots of shouting around me, and then it gets quiet. I see the cleric standing over me and he says, "You didn't get the mage."</p><p></p><p>"No. She had a henchmen. And he could fight better than me."</p><p></p><p>"They always do. Train more. Perhaps you should invest in a shield."</p><p></p><p>So, I do, and I did, and I do fairly well. Unfortuantly, one of the last times I played my shield broke (for real) and then the mage got me in the chest with his staff that carried a full-charge <em>Electrify</em>. (<em>Shocking Grasp</em> analog) That pretty much blew me out of the water.</p><p></p><p>Great times. If any of you are in Salem, Oregon the weekend of June 18th, swing by the southern end of Bush Park. We've go a game going on then. We started building the sets and props a couple of weeks ago.</p><p></p><p>Baron Opal</p><p></p><p><a href="http://www.pnw.ifgs.org" target="_blank">My home chapter</a></p></blockquote><p></p>
[QUOTE="Baron Opal, post: 2312104, member: 10433"] Well, here I was about to expound on the virtues of the IFGS, and I see that Andor beat me to it. I would mention that there are many chapters around the country, and that you don't need to be in Colorado to play. We have a spiffy chapter in Portland, Oregon, if I do say so myself. And, I had a grand time at my first game in Atlanta, Georgia. The first game I played in was named "Piper on the Hill". A [i]great[/i] game. Something for everyone, it is a great game for beginners as there is a good number of easy fights, hard fights, roleplaying encounters, problems that can be solved either by roleplaying or combat, and not everything is as it seems. I had a blast playing it and just as much fun running the game recently up here in the Pacific Northwest. Each team has a "loremaster". He is the team captain. He usually has been given the hook of the adventure and one way or another assembles the players / characters for the mission. Any special lore available before the game begins is given to him. One thing that makes him special is that he can "inspire" the members of his team once per day. This gives them some minor defensive bonuses. The loremaster for my team was an experienced player who through some accident never played this game. So, we make our introductions, and he looks at me and says "Oh, cool, you're a knight (paladin analog). You know what your job is, right?" "Ah, be the last to retreat?" He laughs, "No, find the mage AND KILL HIM. Oh, and be charming to the ladies." So, later on, we come across a fight, and some girl on the other team starts chanting and moving her arms about. The cleric looks over at me, "Yo, Frost, there she is. Go get her!" I charge with a (to my mind) blood-curdling scream. One of her lackies steps infront of me and cleans my clock. Seems like that while these are just kite-pole and foam weapons there is a certain amount of skill that is required. I'm laying on the ground, lots of shouting around me, and then it gets quiet. I see the cleric standing over me and he says, "You didn't get the mage." "No. She had a henchmen. And he could fight better than me." "They always do. Train more. Perhaps you should invest in a shield." So, I do, and I did, and I do fairly well. Unfortuantly, one of the last times I played my shield broke (for real) and then the mage got me in the chest with his staff that carried a full-charge [i]Electrify[/i]. ([i]Shocking Grasp[/i] analog) That pretty much blew me out of the water. Great times. If any of you are in Salem, Oregon the weekend of June 18th, swing by the southern end of Bush Park. We've go a game going on then. We started building the sets and props a couple of weeks ago. Baron Opal [URL=http://www.pnw.ifgs.org]My home chapter[/URL] [/QUOTE]
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