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larryboy
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<blockquote data-quote="Tellerve" data-source="post: 1046972" data-attributes="member: 2412"><p>Lord and others...why are you saying the other person gets their dexterity modifier in grappling? Is this just a late night oversight and you meant tripping? </p><p></p><p>As for a feat that made your dexterity add to damage, um, I dunno, I don't like it although I can't say too much as I wanted/am still thinking about a feat that will allow you to add your wisdom to your damage. Somewhere in the name of Zen strike, and basically my idea comes from the fact that they have Zen archery and also the fact that I wanted to have older monks with boatloads of chi (read high wisdom) and knowledge of the body do good damage. I know the argument, "good monks" means high level and they already have high damage from their progression. I know, I see, and while I agree, I still like my feat idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I was thinking of Blind-Fight, maybe Close-Quarters combat, a decent wisdom and a decent BAB. The close-quarters/blind fight mainly come from me trying to wrap Wing Chun/Tai Chi into dnd. Basically using the feeling of force through push hands/sticky hand techniques to develop that "feel" that would allow the wisdom damage. Come to think of it, I should probably just leave it as a feat that similar to Weapon Finese allows you to add your wisdom to strike and leave the damage to strength and levels of monk. That would be the easiest to judge and doesn't lump it into the stickyness that is the dexterity damage question.</p><p></p><p>Getting back more to the topic. I think a feat that allowed you to add your dexterity to grappling would be kinda neat and I think alright, assuming weapon finese and perhaps improved grab were prereqs. But, maybe it would be too much *shrugs*</p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 1046972, member: 2412"] Lord and others...why are you saying the other person gets their dexterity modifier in grappling? Is this just a late night oversight and you meant tripping? As for a feat that made your dexterity add to damage, um, I dunno, I don't like it although I can't say too much as I wanted/am still thinking about a feat that will allow you to add your wisdom to your damage. Somewhere in the name of Zen strike, and basically my idea comes from the fact that they have Zen archery and also the fact that I wanted to have older monks with boatloads of chi (read high wisdom) and knowledge of the body do good damage. I know the argument, "good monks" means high level and they already have high damage from their progression. I know, I see, and while I agree, I still like my feat idea :P I was thinking of Blind-Fight, maybe Close-Quarters combat, a decent wisdom and a decent BAB. The close-quarters/blind fight mainly come from me trying to wrap Wing Chun/Tai Chi into dnd. Basically using the feeling of force through push hands/sticky hand techniques to develop that "feel" that would allow the wisdom damage. Come to think of it, I should probably just leave it as a feat that similar to Weapon Finese allows you to add your wisdom to strike and leave the damage to strength and levels of monk. That would be the easiest to judge and doesn't lump it into the stickyness that is the dexterity damage question. Getting back more to the topic. I think a feat that allowed you to add your dexterity to grappling would be kinda neat and I think alright, assuming weapon finese and perhaps improved grab were prereqs. But, maybe it would be too much *shrugs* Tellerve [/QUOTE]
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