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Lasso rules?
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<blockquote data-quote="Fate Lawson" data-source="post: 1452491" data-attributes="member: 16256"><p>Ok, a freebie for the man from OKC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Lasso</p><p>A lasso,or lariat,consists of a hemp,horsehair or</p><p>rawhide rope of generally thirty-to-forty feet in length</p><p>with a slipknot tied at one end to make a loop.With a DC</p><p>15 Dexterity check,a character can make a lasso from</p><p>any rope of sufficient length.A lasso requires two hands</p><p>to use and generally entails throwing a loop over the</p><p>opponent and yanking it tight.</p><p>To use a lasso a character must first make a ranged</p><p>touch attack.The maximum range of a lasso is 20 feet.If</p><p>the attack is successful,the target is entangled.An</p><p>entangled character incurs a –2 penalty on all attack rolls</p><p>and a –4 penalty to Dexterity (see Character Condition</p><p>Summary,page 228).Unlike most entangled characters,</p><p>the victim of a lasso suffers no reduction in speed.</p><p>Furthermore,the victim may run or charge.However,if</p><p>the lasso user succeeds at an opposed Strength check,</p><p>the target can move only within the limits allowed by the</p><p>length of the rope.</p><p>The target can escape from a lasso with an Escape</p><p>Artist check against a DC of 20 or burst it with a DC 22</p><p>Strength check,both of which use full-round actions;a</p><p>lasso has 2 points of grit and a hardness of 0.</p><p>If the attacker misses with the ranged touch attack,or</p><p>if the victim subsequently escapes after a successful hit,</p><p>as a full-round action the lasso can be drawn in,recoiled,</p><p>and made ready to throw again.</p><p></p><p></p><p>Lasso's are Exotic Ranged Weapons.</p></blockquote><p></p>
[QUOTE="Fate Lawson, post: 1452491, member: 16256"] Ok, a freebie for the man from OKC. ;) Lasso A lasso,or lariat,consists of a hemp,horsehair or rawhide rope of generally thirty-to-forty feet in length with a slipknot tied at one end to make a loop.With a DC 15 Dexterity check,a character can make a lasso from any rope of sufficient length.A lasso requires two hands to use and generally entails throwing a loop over the opponent and yanking it tight. To use a lasso a character must first make a ranged touch attack.The maximum range of a lasso is 20 feet.If the attack is successful,the target is entangled.An entangled character incurs a –2 penalty on all attack rolls and a –4 penalty to Dexterity (see Character Condition Summary,page 228).Unlike most entangled characters, the victim of a lasso suffers no reduction in speed. Furthermore,the victim may run or charge.However,if the lasso user succeeds at an opposed Strength check, the target can move only within the limits allowed by the length of the rope. The target can escape from a lasso with an Escape Artist check against a DC of 20 or burst it with a DC 22 Strength check,both of which use full-round actions;a lasso has 2 points of grit and a hardness of 0. If the attacker misses with the ranged touch attack,or if the victim subsequently escapes after a successful hit, as a full-round action the lasso can be drawn in,recoiled, and made ready to throw again. Lasso's are Exotic Ranged Weapons. [/QUOTE]
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