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Last 48 hours to back SAKE TTRPG! Can we make it?
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<blockquote data-quote="SAKE ttrpg" data-source="post: 9345087" data-attributes="member: 7043954"><p>Kickstarter page: <a href="https://www.kickstarter.com/projects/1710384861/sake-sorcerers-adventures-kings-and-economics-rulebook" target="_blank">https://www.kickstarter.com/projects/1710384861/sake-sorcerers-adventures-kings-and-economics-rulebook</a></p><p></p><p>SAKE is a fantasy roleplaying game with elements of a strategy game. In SAKE, you play <strong>the ruler of a domain</strong>, <strong>a merchant prince</strong>, <strong>a pirate lord </strong>or start as <strong>an adventurer</strong> with the goal of <strong>rising to power</strong>.</p><p></p><p>SAKE (Sorcerers, Adventures, Kings, and Economics) is the game for players who want:</p><ul> <li data-xf-list-type="ul"><strong>Play a pirate</strong>, adventure on the seas, trade with faraway cultures, and battle the imperial navy trying to catch you.</li> <li data-xf-list-type="ul">Or <strong>play a warlord:</strong> build up your domain, hire armies, and construct castles to wage war against your rivals.</li> <li data-xf-list-type="ul"><strong>Play as a sorcerer</strong> deeply interested in dangerous magic, not afraid to enter the Otherworld in search of more power.</li> <li data-xf-list-type="ul"><strong>Or play as a priest</strong> as a sort of collector of gods, haggling with alien and fickle deities to channel their immense power.</li> <li data-xf-list-type="ul"><strong>Campaign of building and managing a kingdom</strong> while its inner politics are in turmoil, and its powerful nature god wants the blood of its rulers.</li> <li data-xf-list-type="ul"><strong>Campaign of trading and adventuring on the seas</strong>, with a ship as your home.</li> </ul><p>You <strong>delve into dungeons</strong>, explore <strong>pockets of the Otherworld</strong> to find treasures, <strong>make pacts with fickle gods</strong>, <strong>study dangerous magic</strong>, <strong>scheme to assassinate rivals</strong>, <strong>trade</strong> to gather resources and <strong>raise an army</strong> to <strong>fight wars</strong>.</p><p></p><p>SAKE is a <strong>full pointbuy</strong> system, which means all character development happens by buying skills and abilities using EXP gained from Your character's personality traits and events during gameplay.</p><p></p><p>SAKE is designed to take place in an <strong>early modern (fantasy) world</strong>, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in.</p><p></p><p>The game's rules support <strong>more serious types of campaigns</strong>, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain.</p></blockquote><p></p>
[QUOTE="SAKE ttrpg, post: 9345087, member: 7043954"] Kickstarter page: [URL]https://www.kickstarter.com/projects/1710384861/sake-sorcerers-adventures-kings-and-economics-rulebook[/URL] SAKE is a fantasy roleplaying game with elements of a strategy game. In SAKE, you play [B]the ruler of a domain[/B], [B]a merchant prince[/B], [B]a pirate lord [/B]or start as [B]an adventurer[/B] with the goal of [B]rising to power[/B]. SAKE (Sorcerers, Adventures, Kings, and Economics) is the game for players who want: [LIST] [*][B]Play a pirate[/B], adventure on the seas, trade with faraway cultures, and battle the imperial navy trying to catch you. [*]Or [B]play a warlord:[/B] build up your domain, hire armies, and construct castles to wage war against your rivals. [*][B]Play as a sorcerer[/B] deeply interested in dangerous magic, not afraid to enter the Otherworld in search of more power. [*][B]Or play as a priest[/B] as a sort of collector of gods, haggling with alien and fickle deities to channel their immense power. [*][B]Campaign of building and managing a kingdom[/B] while its inner politics are in turmoil, and its powerful nature god wants the blood of its rulers. [*][B]Campaign of trading and adventuring on the seas[/B], with a ship as your home. [/LIST] You [B]delve into dungeons[/B], explore [B]pockets of the Otherworld[/B] to find treasures, [B]make pacts with fickle gods[/B], [B]study dangerous magic[/B], [B]scheme to assassinate rivals[/B], [B]trade[/B] to gather resources and [B]raise an army[/B] to [B]fight wars[/B]. SAKE is a [B]full pointbuy[/B] system, which means all character development happens by buying skills and abilities using EXP gained from Your character's personality traits and events during gameplay. SAKE is designed to take place in an [B]early modern (fantasy) world[/B], with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in. The game's rules support [B]more serious types of campaigns[/B], like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain. [/QUOTE]
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