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Last bets before final playtest packet release
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<blockquote data-quote="Sadrik" data-source="post: 6181672" data-attributes="member: 14506"><p>This seems as good as any spot to put my list of what I think is wrong with the latest playtest pack. I want to say there is a lot that is right about it. Here is what is wrong:</p><p>Feat complexity is too simple in the selection process. For players and DMs looking to buy into the complexity of feats, they would prefer to select them every level with a minor benefit, not the macro triple feats they are now, just one benefit instead of three.</p><p></p><p>Class features are too many. I think people who are looking for the simple game do not want to deal with little mini class features every level. They want them still but perhaps at fewer intervals and make them macro like the feats are now. </p><p></p><p>Backgrounds are too entrenched in class/subclass. Enhance creativity and campaign design by allowing easily ported backgrounds to set up your world rather than trying to ban certain classes because they do not thematically fit. It is a really cool mechanic and by removing background from classes you enhance creativity. So, Class/Subclass is how you do it. Background is why you do it.</p><p></p><p>Contests are bad game mechanics, modifiers don't work the same, the 39 possibilities vs the 20 possibilities of the d20 is just bad. It is so easy to remove this too. If the game were written to always use the opposed mechanic it would be ok. It is written to use the standard d20 vs DC. Contests are tacked on and most don't see the math problems. Wotc won't too.</p><p></p><p>Hit Dice for healing and dice pools in general. This is for another game. If you want to give people on board healing, just give them a reserve pool equal to their HP. </p><p></p><p>Caster methodology, this is just a hope of mine that caster methodology is stripped from class/subclass. Everyone is vancian to start. But if you want to apply a different casting methodology such as warlock (at-will) or power points. You can do that. The DM might say all casters use power points in my campaign and that is it. It looks like they are moving in that direction.</p><p></p><p>Inclusion of barbarian as its own class, and monk too. </p><p></p><p>I am not completely sold on the math yet. This is a big one.</p><p></p><p>Have to run but there are other little niggles...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6181672, member: 14506"] This seems as good as any spot to put my list of what I think is wrong with the latest playtest pack. I want to say there is a lot that is right about it. Here is what is wrong: Feat complexity is too simple in the selection process. For players and DMs looking to buy into the complexity of feats, they would prefer to select them every level with a minor benefit, not the macro triple feats they are now, just one benefit instead of three. Class features are too many. I think people who are looking for the simple game do not want to deal with little mini class features every level. They want them still but perhaps at fewer intervals and make them macro like the feats are now. Backgrounds are too entrenched in class/subclass. Enhance creativity and campaign design by allowing easily ported backgrounds to set up your world rather than trying to ban certain classes because they do not thematically fit. It is a really cool mechanic and by removing background from classes you enhance creativity. So, Class/Subclass is how you do it. Background is why you do it. Contests are bad game mechanics, modifiers don't work the same, the 39 possibilities vs the 20 possibilities of the d20 is just bad. It is so easy to remove this too. If the game were written to always use the opposed mechanic it would be ok. It is written to use the standard d20 vs DC. Contests are tacked on and most don't see the math problems. Wotc won't too. Hit Dice for healing and dice pools in general. This is for another game. If you want to give people on board healing, just give them a reserve pool equal to their HP. Caster methodology, this is just a hope of mine that caster methodology is stripped from class/subclass. Everyone is vancian to start. But if you want to apply a different casting methodology such as warlock (at-will) or power points. You can do that. The DM might say all casters use power points in my campaign and that is it. It looks like they are moving in that direction. Inclusion of barbarian as its own class, and monk too. I am not completely sold on the math yet. This is a big one. Have to run but there are other little niggles... [/QUOTE]
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