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General Tabletop Discussion
*Pathfinder & Starfinder
Last Call of Ashenport : Tipps & co
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<blockquote data-quote="Ajar" data-source="post: 5525992" data-attributes="member: 85901"><p>My girlfriend ran this for our three-player party about a month ago, knowing full well that two of the three players were huge Lovecraft fans. She didn't initially realize that the story was exactly the same, but it was totally fine with us -- knowing exactly what was going on right from the minute we walked into Ashenport actually made it really fun. The adventure became about uncovering evidence to prove what we already knew, then trying to save as many people as possible, then finally actually triumphing over the forces of Dagon in a way that would never happen in authentic Lovecraft... only to find that the entire town died despite our best efforts. It was really satisfying and was our favourite adventure since Dead by Dawn, the desperate defence of a defiled church against endless hordes of undead. </p><p></p><p>We went out of our way to earn Melora's favour during the adventure, and as a reward our Warlord got a divine boon, which was really cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I know some of the encounters were adjusted because our party is undersized -- dropping a few monsters here and there, mainly. We made a point of doing the entire temple crawl without an extended rest, because we discovered the hidden entrance in the church very early on and wanted to press our advantage while we still had surprise on our side. Going up against the high priest at the bottom of the dungeon with our defender (me) having only 1 healing surge left at the start of the battle was very intense. </p><p></p><p>I agree with the comments that the Tendrils of Dagon encounter needs some tweaking. The rest of them were pretty good for us. </p><p></p><p>I love the idea of using sound, especially for the call.</p></blockquote><p></p>
[QUOTE="Ajar, post: 5525992, member: 85901"] My girlfriend ran this for our three-player party about a month ago, knowing full well that two of the three players were huge Lovecraft fans. She didn't initially realize that the story was exactly the same, but it was totally fine with us -- knowing exactly what was going on right from the minute we walked into Ashenport actually made it really fun. The adventure became about uncovering evidence to prove what we already knew, then trying to save as many people as possible, then finally actually triumphing over the forces of Dagon in a way that would never happen in authentic Lovecraft... only to find that the entire town died despite our best efforts. It was really satisfying and was our favourite adventure since Dead by Dawn, the desperate defence of a defiled church against endless hordes of undead. We went out of our way to earn Melora's favour during the adventure, and as a reward our Warlord got a divine boon, which was really cool. :) I know some of the encounters were adjusted because our party is undersized -- dropping a few monsters here and there, mainly. We made a point of doing the entire temple crawl without an extended rest, because we discovered the hidden entrance in the church very early on and wanted to press our advantage while we still had surprise on our side. Going up against the high priest at the bottom of the dungeon with our defender (me) having only 1 healing surge left at the start of the battle was very intense. I agree with the comments that the Tendrils of Dagon encounter needs some tweaking. The rest of them were pretty good for us. I love the idea of using sound, especially for the call. [/QUOTE]
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