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Last Call: Poisonthrower
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<blockquote data-quote="Brasswatchman" data-source="post: 2623034" data-attributes="member: 36967"><p>You know the drill. New and improved. Comments appreciated.</p><p></p><p></p><p>POISONTHROWER</p><p>Cost: 450 gp</p><p>Damage (Small): Special (see text).</p><p>Damage (Medium): Special (see text).</p><p>Critical: Special (see text).</p><p>Range Increment: 5 ft.</p><p>Weight: 27 lbs.</p><p>Type: Poison</p><p></p><p>POISONTHROWER STANDARD TANK (5 SHOTS):</p><p>Cost: 200 gp</p><p>Poison: Injury, Fort Save DC 11, initial/secondary damage 1 Dex.</p><p>Weight: 3 lbs.</p><p></p><p>POISONTHROWER PRIMER:</p><p>Cost: 20 gp</p><p>Weight: 1.5 lb.</p><p></p><p>This gnomish device allows the user to deliver a dose of injury or contact poison from long range. The poisonthrower looks similar to the gnomish flamethrower, though slightly lighter, having been derived from the same technology: the user holds a short rifle, connected via a hose to a tank on the back. When the trigger is pulled, the rifle produces a short spurt of clear liquid capable of arching across a battlefield.</p><p>The poisonthrower is a two-handed ranged weapon. Its use within melee combat provokes an attack of opportunity, as is standard for ranged weapons. The device also has a maximum range of 30 feet (slightly longer than the flamethrower’s, due to a relatively lighter payload); it cannot hit a target that is further than this distance away. The tank has a hardness of 12 and 5 hp.</p><p> While the Davrosian army typically uses tiny centipede poison (contained within the standard tank; see above), the poisonthrower is capable of delivering any injury or contact poison. The poison must be dissolved within a chemical primer in order to be useable. The amount of primer sold above is sufficient to prepare five doses of poison.</p><p> The poisonthrower does not produce an injury; therefore, a poisonthrower using an injury poison can only affect targets that have already been wounded. In game terms, a target must have taken at least 1 hp of damage to be vulnerable to a poisonthrower using this type of payload.</p><p> If a poisonthrower is sundered, the poison can leak out and affect the wearer or carrier. The bearer must have sustained at least 1 hp of damage to be vulnerable to an injury poison. The tank must be completely destroyed in order for the bearer to be at risk.</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 2623034, member: 36967"] You know the drill. New and improved. Comments appreciated. POISONTHROWER Cost: 450 gp Damage (Small): Special (see text). Damage (Medium): Special (see text). Critical: Special (see text). Range Increment: 5 ft. Weight: 27 lbs. Type: Poison POISONTHROWER STANDARD TANK (5 SHOTS): Cost: 200 gp Poison: Injury, Fort Save DC 11, initial/secondary damage 1 Dex. Weight: 3 lbs. POISONTHROWER PRIMER: Cost: 20 gp Weight: 1.5 lb. This gnomish device allows the user to deliver a dose of injury or contact poison from long range. The poisonthrower looks similar to the gnomish flamethrower, though slightly lighter, having been derived from the same technology: the user holds a short rifle, connected via a hose to a tank on the back. When the trigger is pulled, the rifle produces a short spurt of clear liquid capable of arching across a battlefield. The poisonthrower is a two-handed ranged weapon. Its use within melee combat provokes an attack of opportunity, as is standard for ranged weapons. The device also has a maximum range of 30 feet (slightly longer than the flamethrower’s, due to a relatively lighter payload); it cannot hit a target that is further than this distance away. The tank has a hardness of 12 and 5 hp. While the Davrosian army typically uses tiny centipede poison (contained within the standard tank; see above), the poisonthrower is capable of delivering any injury or contact poison. The poison must be dissolved within a chemical primer in order to be useable. The amount of primer sold above is sufficient to prepare five doses of poison. The poisonthrower does not produce an injury; therefore, a poisonthrower using an injury poison can only affect targets that have already been wounded. In game terms, a target must have taken at least 1 hp of damage to be vulnerable to a poisonthrower using this type of payload. If a poisonthrower is sundered, the poison can leak out and affect the wearer or carrier. The bearer must have sustained at least 1 hp of damage to be vulnerable to an injury poison. The tank must be completely destroyed in order for the bearer to be at risk. [/QUOTE]
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Last Call: Poisonthrower
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