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<blockquote data-quote="Monkey King" data-source="post: 3094778" data-attributes="member: 22474"><p><strong>"Steam & Brass" Summary</strong></p><p></p><p>Well, I wrote it, so you'd think it would be easy to summarize it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>In "Steam & Brass", the heroes become entangled in old grudges between three villains: </p><p></p><p> * a devil looking to collect on a contract, </p><p> * a clockwork mage building a powerful steam golem, and </p><p> * a necromancer with plans to use kill and animate angels to suit his own twisted purposes.</p><p></p><p>Naturally, these three don't get along well with each other -- and they threaten the city and everyone in it. Meddling in their schemes is the Mouse King, who just wants the city to survive the conflict. </p><p></p><p>Regardless of which side the heroes work with or against, events pick up steam (ahem) and proceed to one of four major climax scenes. The party may meet zombie angels, steam gates and the Door of Knives, a whole Arcane Collegium, elite kobold snipers, worshippers of the Gear Goddess, an implacable inevitable, clockwork minions, and strange familiars. The maps are beautiful, and so are the seven player handouts. Clues about what is really going on are scattered throughout for both investigative and combat-oriented play styles. The adventure gives players a taste of the mysteries going on, but to provide lots of intense combats as well.</p><p></p><p>"Steam & Brass" is written sandbox or matrix style; lots of possible hooks and triggers, no linear story line, but well-described locations and NPCs that guide the action. In the playtests to date, the parties haven't had any trouble finding trouble and choosing sides.</p><p></p><p>Set in the merchant Free City of Sobeck, "Steam & Brass" is a city adventure easily adaptable to <strong>Greyhawk, Eberron </strong>(probably Sharn), the <strong>Forgotten Realms</strong> (one of the playtest groups used Suzail), or even the <strong>Iron Kingdoms.</strong> It is written for 12th, 8th, or 6th level characters (with statted-out foes for each level of play).</p></blockquote><p></p>
[QUOTE="Monkey King, post: 3094778, member: 22474"] [b]"Steam & Brass" Summary[/b] Well, I wrote it, so you'd think it would be easy to summarize it. :P In "Steam & Brass", the heroes become entangled in old grudges between three villains: * a devil looking to collect on a contract, * a clockwork mage building a powerful steam golem, and * a necromancer with plans to use kill and animate angels to suit his own twisted purposes. Naturally, these three don't get along well with each other -- and they threaten the city and everyone in it. Meddling in their schemes is the Mouse King, who just wants the city to survive the conflict. Regardless of which side the heroes work with or against, events pick up steam (ahem) and proceed to one of four major climax scenes. The party may meet zombie angels, steam gates and the Door of Knives, a whole Arcane Collegium, elite kobold snipers, worshippers of the Gear Goddess, an implacable inevitable, clockwork minions, and strange familiars. The maps are beautiful, and so are the seven player handouts. Clues about what is really going on are scattered throughout for both investigative and combat-oriented play styles. The adventure gives players a taste of the mysteries going on, but to provide lots of intense combats as well. "Steam & Brass" is written sandbox or matrix style; lots of possible hooks and triggers, no linear story line, but well-described locations and NPCs that guide the action. In the playtests to date, the parties haven't had any trouble finding trouble and choosing sides. Set in the merchant Free City of Sobeck, "Steam & Brass" is a city adventure easily adaptable to [B]Greyhawk, Eberron [/B](probably Sharn), the [B]Forgotten Realms[/B] (one of the playtest groups used Suzail), or even the [B]Iron Kingdoms.[/B] It is written for 12th, 8th, or 6th level characters (with statted-out foes for each level of play). [/QUOTE]
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