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Last D&D Survey Results In! Plus What's Up With The Ranger?
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<blockquote data-quote="pukunui" data-source="post: 7683104" data-attributes="member: 54629"><p>[MENTION=6801216]ChrisCarlson[/MENTION]: The ranger from the 08/02/13 packet had Favored Enemy as the subclass choice (with the two options being Dragon Slayer or Horde Breaker). It also had Expertise dice - it would be nice if rangers could just have Expertise in, say, Survival and Nature in general, rather than having Expertise in any Intelligence- or Wisdom-based skill check so long as they're in their favored terrain. That's just too fiddly and conditional.</p><p></p><p>As for Natural Explorer, the 08/02/13 ranger didn't get it until 5th level, and it made it so you and your companions could move at twice the normal rate while in "aboveground environments". It also made it so you couldn't become lost. It also increased the ranger's scouting range and foraging results. No mention of only being able to do these things in specific terrain types.</p><p></p><p>Their 20th level capstone ability was also pretty good: Terrain Superiority gave them advantage on attack rolls and saving throws made in "aboveground, wilderness environments".</p><p></p><p></p><p>As an aside, my overall impression with the PHB ranger is that it seems like it was designed with solo play in mind. It doesn't really come across as a team player. There are a few things here and there, but for the most part it's still got that "I work alone" vibe to it. And I'm not sure that's the best thing for a team-based game.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7683104, member: 54629"] [MENTION=6801216]ChrisCarlson[/MENTION]: The ranger from the 08/02/13 packet had Favored Enemy as the subclass choice (with the two options being Dragon Slayer or Horde Breaker). It also had Expertise dice - it would be nice if rangers could just have Expertise in, say, Survival and Nature in general, rather than having Expertise in any Intelligence- or Wisdom-based skill check so long as they're in their favored terrain. That's just too fiddly and conditional. As for Natural Explorer, the 08/02/13 ranger didn't get it until 5th level, and it made it so you and your companions could move at twice the normal rate while in "aboveground environments". It also made it so you couldn't become lost. It also increased the ranger's scouting range and foraging results. No mention of only being able to do these things in specific terrain types. Their 20th level capstone ability was also pretty good: Terrain Superiority gave them advantage on attack rolls and saving throws made in "aboveground, wilderness environments". As an aside, my overall impression with the PHB ranger is that it seems like it was designed with solo play in mind. It doesn't really come across as a team player. There are a few things here and there, but for the most part it's still got that "I work alone" vibe to it. And I'm not sure that's the best thing for a team-based game. [/QUOTE]
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