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Last D&D Survey Results In! Plus What's Up With The Ranger?
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<blockquote data-quote="Umbral Sage" data-source="post: 7683130" data-attributes="member: 6802592"><p>I would like the ranger to be more fleshed out, have more options and feel a bit more complete. what i wrote:</p><p></p><p>The ranger core class (sans subclass) could focus on combat (ex. fighting style, extra attack, multi-attack), spellcasting (spells that aid in exploration and some like entangle, fog cloud, spike growth and wind wall that are about control/tactics) and exploration, this includes both survival and scouting (natural explorer, land's stride and vanish).</p><p></p><p>The ranger core class should be able to stand on its own in all the above aspects, while subclasses make the class more focused. Subclasses could improve on one aspect of the core class. For example, the hunter subclass could improve on the (physical) combat of the ranger, the seeker could add offensive spellcasting power and enhance combat through (primal) magic, the stalker could make a sneaky ranger with some minor sneak attack progression, the warden ranger could make a more tanky/support ranger with auras and buffs, and the beastmaster could be about an animal/spirit companion.</p><p></p><p>It would be better if the animal companion was a choice within the ranger class (through a subclass) and not in the core.</p><p></p><p>Spellcasting should be an important aspect to the ranger class similar to the paladin else the ranger feels like a fighter with a nature background. The subclasses could improve upon the spell list by providing bonus spells, for example for the hunter spells that improve combat against certain enemies, the seeker could gain offensive druid spells or spells like fire arrow and lightning arrow, the sneaky ranger spells like invisibility and blur, the warden spells like aura of vitality and magic circle and finally the beastmaster could gain spells like beast bond and conjure woodland beings.</p><p></p><p>Mechanics like Hunter's Mark, Seeker’s Eye, Stalker’s Fangs and the old favored enemy are not very interesting and feel like a penalty, due to the limited duration, the limited targets or the fact they need concentration.</p><p></p><p>The favored terrain bonus, natural explorer and primeval awareness bonus (the extra radius part) should be always active and not only in the specific terrain. </p><p></p><p>The subclasses could gain features that aid in other aspects of the ranger aside from combat and spellcasting, they could give exploration features within the subclass theme, as an example the beastmaster could gain some bonus when using the animal/spirit companion to scout while the seeker could use magical means to do it.</p></blockquote><p></p>
[QUOTE="Umbral Sage, post: 7683130, member: 6802592"] I would like the ranger to be more fleshed out, have more options and feel a bit more complete. what i wrote: The ranger core class (sans subclass) could focus on combat (ex. fighting style, extra attack, multi-attack), spellcasting (spells that aid in exploration and some like entangle, fog cloud, spike growth and wind wall that are about control/tactics) and exploration, this includes both survival and scouting (natural explorer, land's stride and vanish). The ranger core class should be able to stand on its own in all the above aspects, while subclasses make the class more focused. Subclasses could improve on one aspect of the core class. For example, the hunter subclass could improve on the (physical) combat of the ranger, the seeker could add offensive spellcasting power and enhance combat through (primal) magic, the stalker could make a sneaky ranger with some minor sneak attack progression, the warden ranger could make a more tanky/support ranger with auras and buffs, and the beastmaster could be about an animal/spirit companion. It would be better if the animal companion was a choice within the ranger class (through a subclass) and not in the core. Spellcasting should be an important aspect to the ranger class similar to the paladin else the ranger feels like a fighter with a nature background. The subclasses could improve upon the spell list by providing bonus spells, for example for the hunter spells that improve combat against certain enemies, the seeker could gain offensive druid spells or spells like fire arrow and lightning arrow, the sneaky ranger spells like invisibility and blur, the warden spells like aura of vitality and magic circle and finally the beastmaster could gain spells like beast bond and conjure woodland beings. Mechanics like Hunter's Mark, Seeker’s Eye, Stalker’s Fangs and the old favored enemy are not very interesting and feel like a penalty, due to the limited duration, the limited targets or the fact they need concentration. The favored terrain bonus, natural explorer and primeval awareness bonus (the extra radius part) should be always active and not only in the specific terrain. The subclasses could gain features that aid in other aspects of the ranger aside from combat and spellcasting, they could give exploration features within the subclass theme, as an example the beastmaster could gain some bonus when using the animal/spirit companion to scout while the seeker could use magical means to do it. [/QUOTE]
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