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Last D&D Survey Results In! Plus What's Up With The Ranger?
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<blockquote data-quote="Sezarious" data-source="post: 7683182" data-attributes="member: 6792106"><p>I was thinking, maybe instead of Ambuscade, either give them the ability to dodge and dash as a bonus action like the rogue, OR, whenever an enemy attacks the ranger, immediately after the first attack (whether it hits or misses), the ranger can use his reaction to disengage and move half his movement.</p><p></p><p>I also agree with ccooke, to keep the idea of using the animal companion special abilities, but to activate them just like a paladin's smite through the spending of spell slots.</p><p></p><p>Special abilities then aside, each animal could then provide a subtle indirect combat or non combat benefit:</p><p></p><p>-Bear- Can grant you advantage to your strength checks as it encompasses your body, making its energies tangible through you. At 6th level, you can send the bear spirit to an ally to grant them the effect. At 12th level you can send it to any target to impose disadvantage to their strength checks.</p><p>-Eagle- As long as it can see what you see, your spirit eagle grants you advantage on perception checks. You can also look through its eyes as a wizard can see through the eyes of their familiar. At 6th level, target ally can gain advantage on perception checks instead of you. At level 12, if you are willing, allies can see through your eyes using your eagle as long as you are on the same plane and conscious. If you are knocked unconscious and or captured, you may choose whether your eagle either follows you, or stays with or tries to find your companions.</p><p>-Dire Wolf- A pack spirit, on your turn you can command your Dire Wolf to flank and distract a target no more than one size category larger than it. Target has disadvantage on its attacks as a result. 6th level your spirit wolf can track the scent of its prey so long as it has taken the scent from either an initial encounter or an object with the prey's scent on it. The wolf can follow the scent at running speed, actually lighting up the trail of skin and hair particles in a line of "stardust".</p><p></p><p>Finally, again any direct combat, I'd limit to the special abilities you mentioned before, but activated through the sacrifice of spell slots, much like a paladin's smite. You just might want to tweak the eagle's "advantage" special ability to incorporate benefits for sacrificing higher spell slots. Advantage lasts 1 minute, 1 additional target per slot above 1st?</p></blockquote><p></p>
[QUOTE="Sezarious, post: 7683182, member: 6792106"] I was thinking, maybe instead of Ambuscade, either give them the ability to dodge and dash as a bonus action like the rogue, OR, whenever an enemy attacks the ranger, immediately after the first attack (whether it hits or misses), the ranger can use his reaction to disengage and move half his movement. I also agree with ccooke, to keep the idea of using the animal companion special abilities, but to activate them just like a paladin's smite through the spending of spell slots. Special abilities then aside, each animal could then provide a subtle indirect combat or non combat benefit: -Bear- Can grant you advantage to your strength checks as it encompasses your body, making its energies tangible through you. At 6th level, you can send the bear spirit to an ally to grant them the effect. At 12th level you can send it to any target to impose disadvantage to their strength checks. -Eagle- As long as it can see what you see, your spirit eagle grants you advantage on perception checks. You can also look through its eyes as a wizard can see through the eyes of their familiar. At 6th level, target ally can gain advantage on perception checks instead of you. At level 12, if you are willing, allies can see through your eyes using your eagle as long as you are on the same plane and conscious. If you are knocked unconscious and or captured, you may choose whether your eagle either follows you, or stays with or tries to find your companions. -Dire Wolf- A pack spirit, on your turn you can command your Dire Wolf to flank and distract a target no more than one size category larger than it. Target has disadvantage on its attacks as a result. 6th level your spirit wolf can track the scent of its prey so long as it has taken the scent from either an initial encounter or an object with the prey's scent on it. The wolf can follow the scent at running speed, actually lighting up the trail of skin and hair particles in a line of "stardust". Finally, again any direct combat, I'd limit to the special abilities you mentioned before, but activated through the sacrifice of spell slots, much like a paladin's smite. You just might want to tweak the eagle's "advantage" special ability to incorporate benefits for sacrificing higher spell slots. Advantage lasts 1 minute, 1 additional target per slot above 1st? [/QUOTE]
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