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Last D&D Survey Results In! Plus What's Up With The Ranger?
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<blockquote data-quote="Bupp" data-source="post: 7683249" data-attributes="member: 6784990"><p>I'm perfectly fine with the release schedule. I don't spend much on gaming, and I want my money to count when it does. Between the UA articles, the Homebrew forum and stuff different blogs put out, I have an embarrassment of choices to make, be it classes, races, monsters, spells, magic items or adventures.</p><p></p><p>As for the ranger, the core ranger + hunter subclass work pretty well. I do like the ambuscade, combat stealth and 2d6 hit dice, though. They should be core.</p><p></p><p>I've never gotten the pet thing. Played plenty of rangers in 1e and 2e, and never wanted for one. I still understand that plenty of people want one, though, so make the beastmaster a viable subclass and problem solved. </p><p></p><p>The spell-less ranger from the previous UA was mostly crap in my opinion, but did have some decent bits that could be stolen. </p><p></p><p>The spirit animals from this last UA could be kept as a distinct subclass choice. I don't think I'd ever play one, but I like the option being there.</p><p></p><p>I do like the ranger using the wilderness as a tool. Was it Pathfinder that had the trap making rangers? I like that as a choice, gives the ranger that Rambo vibe from First Blood.</p></blockquote><p></p>
[QUOTE="Bupp, post: 7683249, member: 6784990"] I'm perfectly fine with the release schedule. I don't spend much on gaming, and I want my money to count when it does. Between the UA articles, the Homebrew forum and stuff different blogs put out, I have an embarrassment of choices to make, be it classes, races, monsters, spells, magic items or adventures. As for the ranger, the core ranger + hunter subclass work pretty well. I do like the ambuscade, combat stealth and 2d6 hit dice, though. They should be core. I've never gotten the pet thing. Played plenty of rangers in 1e and 2e, and never wanted for one. I still understand that plenty of people want one, though, so make the beastmaster a viable subclass and problem solved. The spell-less ranger from the previous UA was mostly crap in my opinion, but did have some decent bits that could be stolen. The spirit animals from this last UA could be kept as a distinct subclass choice. I don't think I'd ever play one, but I like the option being there. I do like the ranger using the wilderness as a tool. Was it Pathfinder that had the trap making rangers? I like that as a choice, gives the ranger that Rambo vibe from First Blood. [/QUOTE]
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