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Last D&D Survey Results In! Plus What's Up With The Ranger?
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<blockquote data-quote="GobiWon" data-source="post: 7683383" data-attributes="member: 6796529"><p>I agree. With the outlander background in fifth edition, a lot of the flavor of the class has been absorbed. Archery and dual weapon fighting are no longer his alone to excel at. Even the oath of ancients within the paladin steals part of his thunder. His current build is not bad. The beast master is weak but it is because of the action economy and the low cap. Cap the CR based on the 1/4 or lower your ranger level. Give the companion half your hit points. Limit it's intelligence to 5 or lower. Require an action to command during the first round and a bonus action to direct the companion from that point out. Make the creature flee when it hits half it's hit points. Is having a beast with half your hit points really that big of deal. A beast master should be able to have a bear. Maybe even a grizzly at higher levels. Is it really unbalanced when you look at colossus slayer and volley or whirlwind attack. They don't want to rewrite the beast master outright so they give us this weird fighter / shaman's with a poorly thought out ability called ambuscade. Give rangers the ability to expend hit dice to heal themselves immediately outside of combat without taking a short rest to reflect their hardiness. I really hate multiple hit dice per level. Lots of hit points is the realm of the barbarian not the ranger.</p></blockquote><p></p>
[QUOTE="GobiWon, post: 7683383, member: 6796529"] I agree. With the outlander background in fifth edition, a lot of the flavor of the class has been absorbed. Archery and dual weapon fighting are no longer his alone to excel at. Even the oath of ancients within the paladin steals part of his thunder. His current build is not bad. The beast master is weak but it is because of the action economy and the low cap. Cap the CR based on the 1/4 or lower your ranger level. Give the companion half your hit points. Limit it's intelligence to 5 or lower. Require an action to command during the first round and a bonus action to direct the companion from that point out. Make the creature flee when it hits half it's hit points. Is having a beast with half your hit points really that big of deal. A beast master should be able to have a bear. Maybe even a grizzly at higher levels. Is it really unbalanced when you look at colossus slayer and volley or whirlwind attack. They don't want to rewrite the beast master outright so they give us this weird fighter / shaman's with a poorly thought out ability called ambuscade. Give rangers the ability to expend hit dice to heal themselves immediately outside of combat without taking a short rest to reflect their hardiness. I really hate multiple hit dice per level. Lots of hit points is the realm of the barbarian not the ranger. [/QUOTE]
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