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last encounter was totally one-sided
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<blockquote data-quote="CapnZapp" data-source="post: 6950362" data-attributes="member: 12731"><p>The monk won initiative and easily covered a hundred feet's distance to stunlock the archdruid. She never gets to take a single action. The monk takes about 30(?) damage in retaliation from the Diviner and enemy Warlock - at AC 20 and Evasion he's a real pain to attack with their non-area long range spells.</p><p></p><p>The ranger, fighter and cleric has to spend their rounds to position themselves (they were inside a town hall).</p><p></p><p>The warlock (eldritch) blasts the enemy warlock, but also hurls her through hell causing 10d10 damage and removing her for one turn.</p><p></p><p>Death knight runs (I allow triple speed if in a straight line and no obstacles) to cover the distance.</p><p></p><p>The blackguard can't quite close to melee, casts Command which the fighter shrugs off with Indomitable(?).</p><p></p><p>---</p><p></p><p>Next round, the monk reapplies stun, moves 70 ft to also stun the diviner (who though he was safely out of reach).</p><p></p><p>Archdruid, diviner and warlock are out of commission.</p><p></p><p>The Blackguard whales into the Fighter for 30+ (?) damage but takes even more in return.</p><p></p><p>The warlock Forcecages the Death Knight, taking it out of the combat.</p><p></p><p>The monk and ranger finishes off the diviner.</p><p></p><p>Note: Sharpshooter is used for +10 damage even against AC 19 assuming advantage from stunlock. Ranger hits with three arrows for about 55+ damage not including 21d6 from poison. </p><p></p><p>The cleric gets Banished by the enemy Warlock as soon as she returns (she made a morale check for being quite heavily damaged).</p><p></p><p>---</p><p></p><p>Third round, the archdruid goes down still stunlocked. The monk runs/teleports across the large square to catch the enemy warlock where the light from the cleric disappears and downs her with regular arrows.</p><p></p><p>The fighter takes almost 30 damage again, but finishes off the Blackguard together with the Ranger. Note: the 60 damage taken was resisted due to rage, so easy peazy.</p><p></p><p>Fight ends.</p><p></p><p>Or at least pauses.</p><p></p><p>---</p><p></p><p>One hour later, after resting and looting and general rejoicing, the Forcecage lifts.</p><p></p><p>I rule nobody can time one hour that precisely, so everybody rolls initiative.</p><p></p><p>The monk rolls 20 and goes first.</p><p></p><p>Death Knight stunlocked, everybody makes attacks and 190 hp evaporates before the round is over.</p><p></p><p>--- </p><p></p><p>Final tally: </p><p></p><p>The monk lost 10 hp (plus the 15 or so temp hp from Inspiring leader)</p><p>The fighter lost ~30 hp.</p><p></p><p>And that against one <strong>Death Knight</strong>, one <strong>Arch-Druid</strong>, one <strong>Blackguard</strong>, one <strong>Diviner</strong>, and one <strong>Warlock of the Fiend</strong>. </p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6950362, member: 12731"] The monk won initiative and easily covered a hundred feet's distance to stunlock the archdruid. She never gets to take a single action. The monk takes about 30(?) damage in retaliation from the Diviner and enemy Warlock - at AC 20 and Evasion he's a real pain to attack with their non-area long range spells. The ranger, fighter and cleric has to spend their rounds to position themselves (they were inside a town hall). The warlock (eldritch) blasts the enemy warlock, but also hurls her through hell causing 10d10 damage and removing her for one turn. Death knight runs (I allow triple speed if in a straight line and no obstacles) to cover the distance. The blackguard can't quite close to melee, casts Command which the fighter shrugs off with Indomitable(?). --- Next round, the monk reapplies stun, moves 70 ft to also stun the diviner (who though he was safely out of reach). Archdruid, diviner and warlock are out of commission. The Blackguard whales into the Fighter for 30+ (?) damage but takes even more in return. The warlock Forcecages the Death Knight, taking it out of the combat. The monk and ranger finishes off the diviner. Note: Sharpshooter is used for +10 damage even against AC 19 assuming advantage from stunlock. Ranger hits with three arrows for about 55+ damage not including 21d6 from poison. The cleric gets Banished by the enemy Warlock as soon as she returns (she made a morale check for being quite heavily damaged). --- Third round, the archdruid goes down still stunlocked. The monk runs/teleports across the large square to catch the enemy warlock where the light from the cleric disappears and downs her with regular arrows. The fighter takes almost 30 damage again, but finishes off the Blackguard together with the Ranger. Note: the 60 damage taken was resisted due to rage, so easy peazy. Fight ends. Or at least pauses. --- One hour later, after resting and looting and general rejoicing, the Forcecage lifts. I rule nobody can time one hour that precisely, so everybody rolls initiative. The monk rolls 20 and goes first. Death Knight stunlocked, everybody makes attacks and 190 hp evaporates before the round is over. --- Final tally: The monk lost 10 hp (plus the 15 or so temp hp from Inspiring leader) The fighter lost ~30 hp. And that against one [B]Death Knight[/B], one [B]Arch-Druid[/B], one [B]Blackguard[/B], one [B]Diviner[/B], and one [B]Warlock of the Fiend[/B]. :) [/QUOTE]
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