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last encounter was totally one-sided
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<blockquote data-quote="transtemporal" data-source="post: 6950404" data-attributes="member: 6777693"><p>Any time the PCs can get to their enemies, they'll do pretty well. I just ran a similar death knight encounter for my 5-man 10th level party (battlemaster fighter, dual handcrossbow ranger, 2x wizards, devotion pally). Large open area with a death knight on the ground and two red wizards (mages) circling on wyverns (out of range of the ranger's BS dual-handcrossbows). The party was pretty outgunned but also at full power. Unfortunately, they bunched up to take advantage of the paladins aura which prevented the two melee guys from being banished in the first round (good) but also made them excellent targets for fireballs from the mages (bad). They also had a lot of bad luck with saving throws - the two mages went down on the second round and the fighter went down in the third. </p><p></p><p>The interesting thing is, they knew they were in trouble early on so they dumped their biggest attacks and spells, which showed that even at 10th level, PCs can output a shedload of damage in a very short time. Sharpshooter and Pally Smite in particular took the death knight down. And once the death knight was down, the red wizards departed with haste. So it was all over in round 5, with the ranger still on his feet (barely) and the fighter dead and most of the party on possible-failed death save 3.</p><p></p><p>Thats the closest we've come to a TPK. With a little more luck and some better tactics, they probably would've had a more comfortable win.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6950404, member: 6777693"] Any time the PCs can get to their enemies, they'll do pretty well. I just ran a similar death knight encounter for my 5-man 10th level party (battlemaster fighter, dual handcrossbow ranger, 2x wizards, devotion pally). Large open area with a death knight on the ground and two red wizards (mages) circling on wyverns (out of range of the ranger's BS dual-handcrossbows). The party was pretty outgunned but also at full power. Unfortunately, they bunched up to take advantage of the paladins aura which prevented the two melee guys from being banished in the first round (good) but also made them excellent targets for fireballs from the mages (bad). They also had a lot of bad luck with saving throws - the two mages went down on the second round and the fighter went down in the third. The interesting thing is, they knew they were in trouble early on so they dumped their biggest attacks and spells, which showed that even at 10th level, PCs can output a shedload of damage in a very short time. Sharpshooter and Pally Smite in particular took the death knight down. And once the death knight was down, the red wizards departed with haste. So it was all over in round 5, with the ranger still on his feet (barely) and the fighter dead and most of the party on possible-failed death save 3. Thats the closest we've come to a TPK. With a little more luck and some better tactics, they probably would've had a more comfortable win. [/QUOTE]
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last encounter was totally one-sided
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