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last encounter was totally one-sided
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<blockquote data-quote="Charles Rampant" data-source="post: 6950725" data-attributes="member: 32659"><p>You've presented the (pretty interesting) fight. What I didn't see was a comprehensive summary of your thoughts: did you find that this fight was a good one? Did the Volo's NPC statblocks meet your expectations? It sounds like they were simple and interesting to run, and that you could handle the fight with some very complicated characters in a good manner. You did note that the combat could have gone the other way, and that the players feel very lucky, which is arguably a much better outcome than one that they thought was boringly easy.</p><p></p><p>For my part, I've had reasonably similar fights - I had five 14th level characters get into a three-way battle between various high level Rogues, Ruffians and Warlocks (chosen from the Skullduggery book). I found that they won, but took reasonable damage in the process; the players seem to remember it as "that really hard fight with the other PC-rules guys". I've also made liberal use of Archmage and Mage statblocks, which tend to turn up, hit the party with a really tough AoE, then die instantly the turn afterwards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6950725, member: 32659"] You've presented the (pretty interesting) fight. What I didn't see was a comprehensive summary of your thoughts: did you find that this fight was a good one? Did the Volo's NPC statblocks meet your expectations? It sounds like they were simple and interesting to run, and that you could handle the fight with some very complicated characters in a good manner. You did note that the combat could have gone the other way, and that the players feel very lucky, which is arguably a much better outcome than one that they thought was boringly easy. For my part, I've had reasonably similar fights - I had five 14th level characters get into a three-way battle between various high level Rogues, Ruffians and Warlocks (chosen from the Skullduggery book). I found that they won, but took reasonable damage in the process; the players seem to remember it as "that really hard fight with the other PC-rules guys". I've also made liberal use of Archmage and Mage statblocks, which tend to turn up, hit the party with a really tough AoE, then die instantly the turn afterwards :D [/QUOTE]
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last encounter was totally one-sided
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