Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6950848" data-attributes="member: 20564"><p>Sounds like a curb stomp. And I completely agree about non-proficient saves causing a problem at high levels, compounding that Monk stun-lock is </p><p></p><p>It sounds like your party synergies very well, especially SS/GWM with stunlock, plus using battlefield control to carve a combat into smaller pieces. This is cool, but not something every party does so I wouldn't expect foes to be balanced against high-functioning parties like this. I'd say it's above normal and you need to compensate, but considering the foes it sounds like you did compensate already and it still went off like this. Wow.</p><p></p><p>I do have some questions about a couple of mitigating factors.</p><p></p><p>1. How the heck did the "ranger" hit the targets? Hand Crossbow range is 30/120. So he'd have to get within 30' in order to have advantage, otherwise the disadvantage of long range would have negated it.</p><p></p><p>2. If the druid came in shifted (since it would last for a large number of hours), it would have had a lot more HPs and would have likely had a higher CON for making those stun saves. That doesn't seem to be any more unusual then a arcane caster having mage armor up already at the start of combat.</p><p></p><p>Also, you mentioned this was a single combat day. It sounds like the PCs used more then 1/6-1/8 of their daily resources in terms of spells and Ki points on it, so it's not that surprising that other resources (like HPs) weren't spent. This isn't criticizing how you're running, just commenting about how the balance points for long-rest resources are designed in 5e. If you threw this exact encounter at them twice more in the same day with a short rest between them how do you think it would have ended? Because that's what the system is designed around.</p></blockquote><p></p>
[QUOTE="Blue, post: 6950848, member: 20564"] Sounds like a curb stomp. And I completely agree about non-proficient saves causing a problem at high levels, compounding that Monk stun-lock is It sounds like your party synergies very well, especially SS/GWM with stunlock, plus using battlefield control to carve a combat into smaller pieces. This is cool, but not something every party does so I wouldn't expect foes to be balanced against high-functioning parties like this. I'd say it's above normal and you need to compensate, but considering the foes it sounds like you did compensate already and it still went off like this. Wow. I do have some questions about a couple of mitigating factors. 1. How the heck did the "ranger" hit the targets? Hand Crossbow range is 30/120. So he'd have to get within 30' in order to have advantage, otherwise the disadvantage of long range would have negated it. 2. If the druid came in shifted (since it would last for a large number of hours), it would have had a lot more HPs and would have likely had a higher CON for making those stun saves. That doesn't seem to be any more unusual then a arcane caster having mage armor up already at the start of combat. Also, you mentioned this was a single combat day. It sounds like the PCs used more then 1/6-1/8 of their daily resources in terms of spells and Ki points on it, so it's not that surprising that other resources (like HPs) weren't spent. This isn't criticizing how you're running, just commenting about how the balance points for long-rest resources are designed in 5e. If you threw this exact encounter at them twice more in the same day with a short rest between them how do you think it would have ended? Because that's what the system is designed around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top