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last encounter was totally one-sided
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<blockquote data-quote="Sacrosanct" data-source="post: 6950953" data-attributes="member: 15700"><p>I'm not going to ascribe motivations to the OP, or comment on how he played as being "right" or "wrong." But for me, let's look at the diviner NPC. At his disposal are spells like detect thoughts, locate object, clairvoyance, arcane eye, rary's telepathic bond, scrying, mass suggestion, teleport, and maze. AND an INT of 18, which is probably the most valuable of all. These are all excellent abilities to set them up for success against a party of 14th level PCs. They are incredibly valuable in finding out everything they need to know about the party, and to set the conflict up in an area to the advantage of the NPCs. Heck, the big baddies don't even need to reveal themselves. Cast Mass Suggestion on a bunch of townsfolk to harass and distract the party while you set up for a nova attack. And that's just the diviner all by himself, and not counting the abilities of the archdruid or others.</p><p></p><p>Not to the OP specificially, but one thing I notice is a lot of people look at a stat block and only think in terms of a combat encounter itself, and don't think about how the abilities of NPCs can be useful out of combat.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6950953, member: 15700"] I'm not going to ascribe motivations to the OP, or comment on how he played as being "right" or "wrong." But for me, let's look at the diviner NPC. At his disposal are spells like detect thoughts, locate object, clairvoyance, arcane eye, rary's telepathic bond, scrying, mass suggestion, teleport, and maze. AND an INT of 18, which is probably the most valuable of all. These are all excellent abilities to set them up for success against a party of 14th level PCs. They are incredibly valuable in finding out everything they need to know about the party, and to set the conflict up in an area to the advantage of the NPCs. Heck, the big baddies don't even need to reveal themselves. Cast Mass Suggestion on a bunch of townsfolk to harass and distract the party while you set up for a nova attack. And that's just the diviner all by himself, and not counting the abilities of the archdruid or others. Not to the OP specificially, but one thing I notice is a lot of people look at a stat block and only think in terms of a combat encounter itself, and don't think about how the abilities of NPCs can be useful out of combat. [/QUOTE]
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last encounter was totally one-sided
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