Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6951815" data-attributes="member: 15700"><p>Here's the problem. This is fundamentally flawed. Whether or not a monster/bad guy is aware of tricks by opponents has nothing to do with the level or power or it or the party, but the monster's intelligence and experience. A moderately intelligent CR 1/8 creature/NPC will know that tougher looking opponents are more dangerous and have more options available to them. Conversely, a very low INT CR15 creature won't have a clue because it doesn't have the mental capacity to recognize such things. Therefore, it's not up the designer to hard code in reactions into monsters for every possible level appropriate PC that monster might face. For one, that's your job as the DM because every table of players have different "tricks' they may or may not use and only you, not the designers, know your table. Secondly, "level appropriate' is not nearly as important in 5e with bounded accuracy. CR1 monsters are still effective against higher level PCs depending on who they are used.</p><p></p><p></p><p></p><p>Maybe so for you, but then don't create a thread presenting your experience as a poor game design problem when it's <em>you</em> who is intentionally neutering the abilities of the bad guys so the players always win.</p><p></p><p></p><p></p><p>We've already established how it's entirely possible to have long running heroic encounters, but <em>your</em> playstyle is what's preventing that by effectively neutering the bad guys in your OP's example. That's on you, not WotC, so there's nothing for them to solve. WoTC can't solve individual player's problems.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6951815, member: 15700"] Here's the problem. This is fundamentally flawed. Whether or not a monster/bad guy is aware of tricks by opponents has nothing to do with the level or power or it or the party, but the monster's intelligence and experience. A moderately intelligent CR 1/8 creature/NPC will know that tougher looking opponents are more dangerous and have more options available to them. Conversely, a very low INT CR15 creature won't have a clue because it doesn't have the mental capacity to recognize such things. Therefore, it's not up the designer to hard code in reactions into monsters for every possible level appropriate PC that monster might face. For one, that's your job as the DM because every table of players have different "tricks' they may or may not use and only you, not the designers, know your table. Secondly, "level appropriate' is not nearly as important in 5e with bounded accuracy. CR1 monsters are still effective against higher level PCs depending on who they are used. Maybe so for you, but then don't create a thread presenting your experience as a poor game design problem when it's [i]you[/i] who is intentionally neutering the abilities of the bad guys so the players always win. We've already established how it's entirely possible to have long running heroic encounters, but [i]your[/i] playstyle is what's preventing that by effectively neutering the bad guys in your OP's example. That's on you, not WotC, so there's nothing for them to solve. WoTC can't solve individual player's problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top