Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 6952407" data-attributes="member: 6785785"><p>It sounds to me like everyone had fun, so that's the most important thing. </p><p></p><p>The encounter seems mostly to have been so one sided for a couple of reasons. First, everything seemed to work out for the PCs; every spell and stunning fist worked because saves were failed. The monsters barely got a chance to even really do much. But the dice are the dice and sometimes that's what happens. It could have just as easily worked the other way.</p><p></p><p>But beyond the dice, it does seem like some of the monster abilities were ignored or not utilized anywhere near to full effect. For instance, the diviner could have likely avoided the stun for himself or the Druid by swapping a die roll out. If the monk typically stuns foes round after round, allowing his flurry and the ranger's arrows to then rip targets to shreds, then letting that first stun effect happen when you have a way to avoid it seems a poor choice. </p><p></p><p>I mean, if you have a group of players who have their tactics down to such a science, then it would make sense to use the monsters in the same way. I mean, there's nothing wrong with an easy win against a tough foe now and again...but this example seems to be an outlier, and has at least as much to do with how it was run than in how the system functions.</p><p></p><p>For me, I'd throw such forces up against my high level group. And I expect they'd win....but they wouldn't get out unscathed, that's for sure. A battle doesn't need to be either a curb stomp by the PCs or a TPK. There are middle options. Personally, I wouldn't want such a group of enemies to be so soundly beaten. If the goal is to say "look what we managed to do against foes that are so powerful" I can kind of understand that....but doesn't such an achievement lose its meaning when the monsters aren't played to be the threats that they should be?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6952407, member: 6785785"] It sounds to me like everyone had fun, so that's the most important thing. The encounter seems mostly to have been so one sided for a couple of reasons. First, everything seemed to work out for the PCs; every spell and stunning fist worked because saves were failed. The monsters barely got a chance to even really do much. But the dice are the dice and sometimes that's what happens. It could have just as easily worked the other way. But beyond the dice, it does seem like some of the monster abilities were ignored or not utilized anywhere near to full effect. For instance, the diviner could have likely avoided the stun for himself or the Druid by swapping a die roll out. If the monk typically stuns foes round after round, allowing his flurry and the ranger's arrows to then rip targets to shreds, then letting that first stun effect happen when you have a way to avoid it seems a poor choice. I mean, if you have a group of players who have their tactics down to such a science, then it would make sense to use the monsters in the same way. I mean, there's nothing wrong with an easy win against a tough foe now and again...but this example seems to be an outlier, and has at least as much to do with how it was run than in how the system functions. For me, I'd throw such forces up against my high level group. And I expect they'd win....but they wouldn't get out unscathed, that's for sure. A battle doesn't need to be either a curb stomp by the PCs or a TPK. There are middle options. Personally, I wouldn't want such a group of enemies to be so soundly beaten. If the goal is to say "look what we managed to do against foes that are so powerful" I can kind of understand that....but doesn't such an achievement lose its meaning when the monsters aren't played to be the threats that they should be? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top