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General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="dave2008" data-source="post: 6952555" data-attributes="member: 83242"><p>In general I think this is true (and frustrating); however, I think what is bothering people is that in this example you actually selected NPCs with a bag of tricks that could have made the fight a lot tougher for the PCs and then chose not to use them.</p><p></p><p>It depends what this tread was started for: </p><p></p><p>1) Was it to show how awesome your PCs are and how a great time was had as they wiped out an opposing force, or </p><p></p><p>2) Was it to show how overpowered the PCs are compared to the NPCs. </p><p></p><p>You have definitely discussed the 2nd situation most, but that is what most people are jumping on (despite the tone of the OP). If the 2nd was the reason, then I think it was just a poor example. Your point is still valid, it just wasn't the best combat to highlight that.</p><p></p><p>One parting point: Mike Shea (who does consultant work for D&D from time to time) also agrees with Cap on this subject and has provided at least 2 articles on making monsters tougher in his blog (vampire and lich at least). Now - I'm off to go upgrade some epic monsters!</p><p></p><p>P.S. One more parting thought: I know it would be extremely unpopular, but I wish PCs just had fewer goodies to work with. If that was changed I think there would be less of a delta between how your group plays and how my group plays and that would make it much easier to design a one size fits all monster.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6952555, member: 83242"] In general I think this is true (and frustrating); however, I think what is bothering people is that in this example you actually selected NPCs with a bag of tricks that could have made the fight a lot tougher for the PCs and then chose not to use them. It depends what this tread was started for: 1) Was it to show how awesome your PCs are and how a great time was had as they wiped out an opposing force, or 2) Was it to show how overpowered the PCs are compared to the NPCs. You have definitely discussed the 2nd situation most, but that is what most people are jumping on (despite the tone of the OP). If the 2nd was the reason, then I think it was just a poor example. Your point is still valid, it just wasn't the best combat to highlight that. One parting point: Mike Shea (who does consultant work for D&D from time to time) also agrees with Cap on this subject and has provided at least 2 articles on making monsters tougher in his blog (vampire and lich at least). Now - I'm off to go upgrade some epic monsters! P.S. One more parting thought: I know it would be extremely unpopular, but I wish PCs just had fewer goodies to work with. If that was changed I think there would be less of a delta between how your group plays and how my group plays and that would make it much easier to design a one size fits all monster. [/QUOTE]
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last encounter was totally one-sided
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